-The future era anchor system, where you will be able to increase your anchor level, which defines how far you can explore, 50K years into the future
-The mysterious companions you will find in the game, with their own backstory
-The crafting system with automated machines that process/refine materials over time, in addition to the standard crafting station where you will be able to craft equipment
-The underwater traps that you will be able to set to catch unique smaller creatures
-The game's deep sci-fi story, which ends up being a mix of your past, your present, and the strange future era that you have access to
A pillar forest under a thick layer of red underwater fog
A 100% dark area where your headlamp will be your only light source
A crystalline cave biome
As announced last week, I plan to share an update on the revised launch roadmap in the upcoming week, most probably in the next weekly update. Thanks so much for your great support!
-Removed the sand that was clipping inside the cryopod opening
-Updated the color of the larger vegetation in the shallow waters from red to purple, to give a more alien vibe to the early biome
-Made the "megastructures" button larger in the build menu so that all three phase buttons are the same size
-Added a black shadow effect to many UI text fields
-Increased the loot quantity in the early areas