Gravethorn
Last seen
0Sampled 1 hour ago · not a live figure
—of peak
All-time peak
13Feb 2026
Last seen
0Sampled 1 hour ago · not a live figure
All-time peak
13Feb 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Version 1.02 Update Greetings, Inquisitors! I’m back with a small update I’ve been working on for a while. During this time, I had the chance to connect with many of you and go through your feedback. I watched gameplay, gathered insights, and focused on improving the overall experience, addressing common issues, and adding a few requested features. · Consumables you don’t need can now be sold to The Merchant . · D… | — | |
| In-game event | Version 1.01 Update - New Game+ New Game+ After reaching the credits scene, you may now choose “Forget Once More” to begin the story again. Your Memory level, Mutations and quest progress will reset. Key items will be removed, except for The Exile's Bell, and you will restart the story with your current character. The difficulty increases to Nightmare and continues scaling with each completed cycle. In Nightmare difficulty, e… | 22145924 | |
| Game update | Version 1.0 Minor Update 3 (I should probably start naming these versions, shouldn’t I..?) · Fixed an issue where max HP would be incorrect if traveling immediately after being revived with the Sigil of Pale Return without resting at a Shrine. Extra checks now ensure HP is correctly set in these cases. · Added a tutorial text to the fountain where the first Forbidden Art appears in Ravenbell. · Fixed wall collisions in s… | — | |
| Game update | Version 1.0 Minor Update 2 (Left Stick Fix) Fixed an issue with gamepad movement input. Slight diagonal movement on the left stick will no longer cause crouching or upward aiming . These actions now require the left stick to be fully aligned on the Y axis. (Apologies to everyone who ended up swinging their sword at imaginary flies or firing warning shots instead of hitting enemies because of this...) · Added additional input options for… | — | |
| Game update | Version 1.0 Minor Update 1 (There was an issue with this version, so I’m reverting to the previous patch until it’s fixed.) · Added pause functionality while watching Memory scenes. · Memory scenes can now be rewatched from any Shrine. · Adjusted The Archbishop’s signature lightning attack. Lightning now strikes slightly later, also deals reduced damage. · Frozen Titan balance changes: reduced attack power, reduced attac… | — | |
| Game update | Version 1.0 Hotfix With the frequent updates released since launch, most critical issues seem to be resolved. I will now take some time to review the remaining problems with a clearer mind, and if possible, work on a content update. Much love to everyone who supported the game and played it during launch week. ❤️ During launch week, I’ll likely be releasing fixes back-to-back, so I’ll keep updating this post with… | — | |
| Steam news | Gravethorn v1.0 – Launch Notes After more than a year of development, Gravethorn is finally out with its v1.0 release. As you’ve probably heard many times from solo developers, handling everything alone wasn’t easy. That said, I genuinely enjoyed every part of the process. I tried to sharpen the game through constant iteration and long testing sessions. I added gameplay ideas whenever something new came to mind. I focused on… | — | |
| Community | Gravethorn - Demo Removal Announcement At the end of December, the Gravethorn demo will be removed from Steam. The demo was an early snapshot of the game and served its purpose in gathering feedback, but as development progresses, it no longer represents the experience I want to deliver. Thank you to everyone who played, supported, and shared your thoughts, it has been invaluable. Can’t wait to share the full game with you! -Mirac | — | |
| Community | Gravethorn - Developer Log #1 Greetings! Gravethorn has been a part of my life for quite some time now. After releasing the demo, things finally started to fall into place, and I felt like it was time to start sharing the development process. This will be my first proper devlog, if we don’t count patch notes. I’ve been working on the game for months, but I’m writing this entry today, so I’ll focus more on the overall state… | — | |
| In-game event | Gravethorn Demo – Patch Notes (1.4.3) Audio & Visual Feedback · Soundtrack Update The majority of in-game music tracks have been replaced with original compositions. Apart from the Chapel tracks, which include Creative Commons songs by pianocafe_Kumi ( Pixabay Profile ): “Phantom Night” , “Kill Me Baby” , “Werewolf” , and “Ghost” . Bug Fixes · Fixed a bug in the Laél boss fight: if Laél was attacking and the player used the Inferna… | — | |
| In-game event | Gravethorn Demo – Patch Notes (1.4.2) Mechanics & Controls · Gold Veins added Large and small gold veins can now be found throughout the regions. Attacking these veins yields gold, creating an additional source of income. · Jump & Gravity Adjustments Jump force and gravity have been rebalanced. Jumps feel smoother, and falling transitions more naturally. UI, UX & Accessibility · Shrine Menu — Quick Travel to Chapel A dedicated “Tra… | — | |
| In-game event | Gravethorn Demo – Patch Notes (1.4) Greetings! As I continue developing Gravethorn’s full version, a significant gap has formed between it and the demo. Therefore, this update brings improvements to the demo based on community feedback and ongoing work. Mechanics & Controls · Final Verse System added When the player has no Deathsong Bullets remaining, a new system activates after a short delay (approx. 6–8 seconds). A single bull… | — | |
| In-game event | Gravethorn Demo – Patch Notes (1.35) Mechanics & Controls · Wall jump mechanics reworked. You no longer need to hold directional keys to stay on walls — the character automatically clings when facing the wall and will slowly slide down. Pressing left/right won’t drop you, so you can pick your jump direction safely. Press down to cancel cling. · You can now jump during a dodge animation to cancel it. Previously, jump was disabled u… | — | |
| Community | 10 Minutes of Gravethorn – Exploration, NPCs and Combat Sharing a 10-minute gameplay recording captured directly from the current development build. This footage is intended to give a clear and honest look at the core gameplay, including movement, combat, pacing, and overall feel. All systems shown are a work in progress and subject to change as development continues. I appreciate your interest and welcome any feedback. | — | |
| In-game event | Gravethorn Demo – New Features & Bug Fixes (1.29c) New Features & Adjustments: · Inquisitor now automatically notes important locations and NPCs on the map. When a note is added, a notification appears at the bottom left of the screen. You can open the map to track your progress and remind yourself where to go next. · Shrine areas on the map now display their names. This helps you decide where to travel before using the fast travel feature. · T… | — | |
| Game update | Gravethorn Demo – Minor Patch Notes Below are some minor fixes and adjustments related to the demo: · The maximum HP of the Mad Beast (Prologue/Tutorial boss) has been slightly reduced. · Fixed an issue where rapidly pressing Enter (or A on gamepad) during dialogue could cause the choice screen to not appear. Advancing through dialogues is now much snappier. A slight input delay has also been added to choice prompts to prevent ac… | — | |
| Steam news | Gravethorn Demo Now Available! You can now download and play the demo version of Gravethorn from the store page! While the game is still in active development, this demo will give you a taste of the core gameplay, exploration, and storytelling elements. Please note that this build does not represent the final version of the game. Your feedback and suggestions after playing the demo will be incredibly valuable in shaping the… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.