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GravethornNewsGravethorn Demo – Minor Patch Notes
Game update

Gravethorn Demo – Minor Patch Notes

Gravethorn · published 11 May 2025, 02:35 UTC

All newsPlayers around this dateRead on Steam

Below are some minor fixes and adjustments related to the demo:

  • The maximum HP of the Mad Beast (Prologue/Tutorial boss) has been slightly reduced.
  • Fixed an issue where rapidly pressing Enter (or A on gamepad) during dialogue could cause the choice screen to not appear. Advancing through dialogues is now much snappier. A slight input delay has also been added to choice prompts to prevent accidental selections.
  • Fixed an issue where the icon for The Iron Maw shrine in The Murkway was visible on the map even though it hadn’t been activated yet.
  • Text prompts such as "Interaction" or "Pick Up" would remain on screen when opening the settings menu—this has been resolved.
  • Fixed a bug where firing upwards and then walking wouldn’t properly transition to the walking animation.
  • The Dreadmoore region was not updating correctly on the map—this has been fixed.
  • After dying and respawning at a shrine, the player’s location would not update on the map—this has been corrected.
  • In the shrine Travel menu, switching from the Dreadmoore tab to The Murkway would generate duplicate some buttons—this has been addressed.
  • Fast traveling from The Murkway to Mourning Hollow would incorrectly place the player outside the chapel—this issue has been fixed.
  • Two items (Rusty Key and Whispers) had incorrect names in the inventory—these have been corrected.
  • The description of Key of the Cage mistakenly referred to a “little girl” instead of “young girl” due to a translation error—this has been fixed.
  • Some tutorial triggers were placed too closely together, causing tutorial texts to instantly disappear if the player moved or dodged too quickly.
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