Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
GravethornNewsDevelopment Update
Community

Development Update

Gravethorn · published 27 Aug 2026, 22:23 UTC

All newsPlayers around this dateRead on Steam

Greetings!

It has been a while since my last update here, so first of all: I'm still here, and I've been working on something new.

Since around April–May, I’ve been developing my next game.

I’m not ready to reveal its title or story yet, but I can share a little about the direction.

Unlike my previous projects, this is not a Metroidvania or an action-focused game. It is a narrative-driven adventure centered around characters, dialogue, choices, and consequences.

The game is still in early development, and many of its assets are currently in production.

For this project, I’m also working with several other creators, including a pixel artist, UI/UX artist, composer, character designer, 2D animator, and a voice actor for the trailer narration.

Here are a few early glimpses from the project:


And some of the pixel art characters currently in development:


I don’t want to announce the game properly until there is enough finished material to represent it well.

My current plan is to reveal the game and release a playable demo toward the end of this year.

If development stays on track, I’m also aiming for the February Steam Next Fest, with the full release following not too long afterward.

These are still targets rather than fixed dates.

For now, I mainly wanted to break the silence and show a small part of what I’ve been working on.

There will be much more to share later this year.


Until then, do take care!-Mirac

More from Gravethorn

Other announcements

All news
Game update18 May 2026Version 1.021 Minor Update (Build 190526)If you haven’t activated the Shrine in the Endless Nightmare area, you can return there by interacting with the corpse in Ravenbell again. · Some text was not appearing in the final choice selection screen for certain languages. · Increased the parry window of the Ghost Knight in Titan's Reach. · Fixed an issue where Acolyte enemies in the Crimson Bastion would play their death voice line twice…In-game event25 Apr 2026Version 1.021 Update – New Game+ Balance / Nightborne FixGreetings! This is a small balance patch focused on New Game+ (Nightmare Mode). Enemy health and damage have been significantly reduced. Nightmare Mode ended up being far more punishing than intended. The goal was to recreate a sense of challenge for a second playthrough, but it went too far. This update pulls things back, especially for Nightmare I . As a result, New Game+ runs should now feel…In-game event30 Mar 2026Version 1.02 UpdateGreetings, Inquisitors! I’m back with a small update I’ve been working on for a while. During this time, I had the chance to connect with many of you and go through your feedback. I watched gameplay, gathered insights, and focused on improving the overall experience, addressing common issues, and adding a few requested features. · Consumables you don’t need can now be sold to The Merchant . · D…