Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
GravethornNewsGravethorn Demo – Patch Notes (1.4.3)
In-game event

Gravethorn Demo – Patch Notes (1.4.3)

Gravethorn · published 24 Aug 2025, 06:38 UTC

All newsPlayers around this dateRead on Steam

Audio & Visual Feedback

  • Soundtrack Update
    The majority of in-game music tracks have been replaced with original compositions.

Apart from the Chapel tracks, which include Creative Commons songs by pianocafe_Kumi (Pixabay Profile): “Phantom Night”, “Kill Me Baby”, “Werewolf”, and “Ghost”.


Bug Fixes

  • Fixed a bug in the Laél boss fight: if Laél was attacking and the player used the Infernal Woe Forbidden Art, Laél would interrupt/cancel her attack and perform a chaotic sequence of consecutive strikes.

  • Fixed timing issues for parry windows on some bosses. Deathsong attacks now properly stagger them when parried correctly.

  • Fixed an issue with the Mad Beast at the start of the game: if the final blow was a Deathsong stagger hit, Execution input was blocked and the boss would revive shortly after.

  • Fixed an additional Mad Beast bug: pressing the Interaction key instantly when the boss’s HP reached 0 could start the Execution animation slightly early, breaking synchronization between the player and the boss.

  • Fixed Gamepad input not registering during the dialogue window for one of the Chapel’s lost cats.

  • Fixed gold veins visually appearing active when revisiting a region or loading a game, even if they were already depleted.

  • Fixed a camera issue near the Forgotten Sentinel boss area in Murkway: the camera sometimes remained too low, hiding upper platforms.

  • Fixed Chapel Map Tutorial text: previously, if the player didn’t proceed forward or pressed the Map button, the tutorial text remained on screen indefinitely.

  • Fixed Deathsong tutorial text at the game’s start: the font size was rather small.

  • Fixed confusion in early-game corpse interaction text: “You must carry the Deathspeaker’s Talisman to speak with the spirit” changed to clarify “You must have the Talisman’s effect active.”

  • Fixed a delay in the tutorial text after acquiring the Hellfire Bottle from the desk in the Chapel’s study; the tutorial now appears promptly.

  • Fixed an issue after interacting with one of the graves at the entrance: during NPC dialogues, the character’s stance could break, causing unintended jumps when advancing dialogue with a Gamepad.

  • Fixed an issue where breakable objects (especially street lamps) blocked Deathsong Bullets when fired in front of them. These objects can now only be destroyed by melee attacks, ensuring bullets pass through cleanly.

More from Gravethorn

Other announcements

All news
Community27 Aug 2026Development UpdateGreetings! It has been a while since my last update here, so first of all: I'm still here, and I've been working on something new. Since around April–May, I’ve been developing my next game. I’m not ready to reveal its title or story yet, but I can share a little about the direction. Unlike my previous projects, this is not a Metroidvania or an action-focused game . It is a narrative-driven adve…Game update18 May 2026Version 1.021 Minor Update (Build 190526)If you haven’t activated the Shrine in the Endless Nightmare area, you can return there by interacting with the corpse in Ravenbell again. · Some text was not appearing in the final choice selection screen for certain languages. · Increased the parry window of the Ghost Knight in Titan's Reach. · Fixed an issue where Acolyte enemies in the Crimson Bastion would play their death voice line twice…In-game event25 Apr 2026Version 1.021 Update – New Game+ Balance / Nightborne FixGreetings! This is a small balance patch focused on New Game+ (Nightmare Mode). Enemy health and damage have been significantly reduced. Nightmare Mode ended up being far more punishing than intended. The goal was to recreate a sense of challenge for a second playthrough, but it went too far. This update pulls things back, especially for Nightmare I . As a result, New Game+ runs should now feel…