Fixed an issue with gamepad movement input. Slight diagonal movement on the left stick will no longer cause crouching or upward aiming. These actions now require the left stick to be fully aligned on the Y axis.
(Apologies to everyone who ended up swinging their sword at imaginary flies or firing warning shots instead of hitting enemies because of this...)
Added additional input options for keyboard users. Dialog skipping and menu confirmation can now be performed with Spacebar or Left Mouse Button, in addition to Enter.
(The Enter key icon will still appear on screen to avoid confusion. New save files will receive a short tutorial about this when arriving at the Chapel for the first time.)