Re:Blade
Playing now
26Sampling since 07:12 UTC
6.7%of peak
All-time peak
389May 2026
Playing now
26Sampling since 07:12 UTC
All-time peak
389May 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch Notes — Retroactive Achievements & Bug Fixes 🛠️ Patch Notes — Retroactive Achievements & Bug Fixes Hello, this is the developer. This patch retroactively unlocks achievements you'd already qualified for but weren't getting, and fixes the Ice tree's enemy spawn issue along with a UI clipping problem. If you have Re:Blade installed, the update downloads automatically — just restart the game. 🏆 Retroactive Achievement Unlocks First, thank… | — | |
| Game update | Patch Notes — Ice Tree & Overall Optimization 🛠️ Patch Notes — Ice Tree & Overall Optimization Hello, this is the developer. This patch focuses on the frame hitches and load buildup that have been reported around Ice tree builds. Five main causes have been traced down and addressed step by step. If you have Re:Blade installed, the update downloads automatically — just restart the game. ⚡ Performance Optimizations ▶ Ice explosion frame cap… | — | |
| Game update | Patch Notes — Max FPS & V-Sync Options Added 🛠️ Patch Notes — Max FPS & V-Sync Options Added Hello, this is the developer. This patch adds the frame-related options you requested and improves V-Sync behavior and feel. If you have Re:Blade installed, the update downloads automatically — just restart the game. 🎮 New Display Options ▶ Max FPS setting added You can now pick your preferred frame cap directly. · Options: 60 / 90 / 120 / 150 /… | — | |
| Game update | Patch Notes — Bug Fixes & Sound Adjustment 🛠️ Patch Notes — Bug Fixes & Sound Adjustment Hello, this is the developer. This patch fixes 4 bugs reported from live and eases the volume on the Ice tree's attack SFX. If you have Re:Blade installed, the update downloads automatically — just restart the game. ✅ Bug Fixes ▶ Battle auto-end stuck Fixed an issue where battles weren't ending automatically when the timer hit 0, forcing you to pre… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Game update | Hotfix — Awakening Coin Accrual Fix & QoL Improvements 🛠️ Hotfix — Awakening Coin Accrual Fix & QoL Improvements Hello, this is the developer. In today's update, multiple reports came in from live that Awakening Coins (stars) weren't accruing properly. A hotfix has just been applied. Apologies for the inconvenience. If you have Re:Blade installed, the update downloads automatically — just restart the game. ✅ Main Fixes ▶ Awakening Coin accrual bug… | — |
| Game update | Hotfix — Awakening Menu Malfunction Fixed 🛠️ Hotfix — Awakening Menu Malfunction Fixed Hello, this is the developer. First, my sincere apologies. Yesterday's Awakening / Enlightenment rework update build had a serious issue where the Awakening menu wasn't functioning properly. A hotfix has just been applied to restore normal behavior. If you have Re:Blade installed, the update downloads automatically — just restart the game. ✅ What's… | — |
| In-game event | Update — Awakening System Rework & Enlightenment Rework 🛠️ Awakening System Rework & Enlightenment Rework Hello, this is the developer. Based on the huge amount of feedback you've sent since launch, this patch fully reworks the two core systems of the game — Awakening and Enlightenment. If you have Re:Blade installed, the update downloads automatically — just restart the game. This patch reaches deep into the core of how the game plays. It's the fi… | — |
| Game update | 🛠️ Day 2 Hotfix — Late-Game Wall, Auto-Buy & QoL 🛠️ Day 2 Hotfix — Late-Game Wall & Auto-Buy Hello, this is the developer. The Day 2 hotfix is now live. If you have Re:Blade installed, the update downloads automatically — just restart the game. Two big themes this patch: pushing through the late-game wall that some builds were hitting, and cutting down the repetitive clicking in the upgrade tree. ━━━━━━━━━━ ⚖️ Late-game scaling — first pass… | — |
| In-game event | Day 1 Hotfix Is Live — 11 Fixes 🛠️ Day 1 Hotfix Is Live — 11 Fixes Hello, this is the developer. The Day 1 hotfix is now live. If you have Re:Blade installed, the update downloads automatically — just restart the game. I originally listed three fixes for this hotfix. Once I started digging into the launch-day feedback, I found and fixed quite a few more — including two crash-level issues. Here's everything that went in. ━━━━… | — |
| In-game event | Day 1 Hotfix + What's Being Worked On 🛠️ Day 1 Hotfix + What's Being Worked On Hello, this is the developer. Re:Blade launched today, and thanks to everyone posting in the Discussions and reviews, I have a clear picture of what needs fixing first. Here's exactly where things stand. ✅ Day 1 hotfix (confirmed) These are fixed and going out in a Day 1 hotfix: - Relic drop rate — base drop rate increased so relics show up at a fair pa… | — |
| News | Re:Blade Is Now Available — 20% Launch Discount 🗡️ Re:Blade Is Now Available Hello, this is the developer. It's here. Re:Blade is now live on Steam. What started as an experiment in cursor-driven combat — a blade that fights on its own while you control the run — is now a full game you can play start to finish. ━━━━━━━━━━ ▶️ Play Now — 20% Launch Discount Re:Blade is available right now, 20% off for the first 7 days. If you wishlisted, than… | — |
| Community | Devlog #3 — Weapon Armory & Boss Raid 🗡️ Devlog #3 — Weapon Armory & Boss Raid 1 day until launch · May 19 Hello, this is the developer. Last time we covered Hidden Awakenings — the fusions you discover mid-run. This is the final devlog before launch, so let's cover the two things that frame an entire run: where your discoveries go, and what you're climbing toward. ━━━━━━━━━━ 🗡️ The Armory Every weapon you unlock lives in the Arm… | — |
| Community | Devlog #2 — Hidden Awakenings 🌌 Devlog #2 — Hidden Awakenings 8 days until launch · May 19 Hello, this is the developer. Last time I mentioned there's one more layer on top of the Awakening trees. This is it. ━━━━━━━━━━ 🌌 Hidden Awakenings Regular Awakenings reshape your blade. Hidden Awakenings reshape what a regular Awakening even means . Pick the right two on the same tree — they fuse. Lightning hit + crit lightning →… | — |
| Community | Devlog #1 — Awakening Trees # 🌿 Devlog #1 — Awakening Trees **11 days until launch · May 19** Hello, this is the developer. If you played the demo, you know the loop — you pick Awakenings mid-run, and they reshape how your blade fights. The full release leans into that hard. ━━━━━━━━━━ 🌳 **Awakening Trees** Each tree has its own flavor. Some chain between enemies. Some explode, then explode again. Some freeze, some blee… | — |
| Community | Final Stretch — 13 Days Until Launch 📢 Final Stretch — 13 Days Until Launch Hello, this is the developer. 13 days out. Currently in the final stretch of optimization and balance. ━━━━━━━━━━ 🔧 Optimization — Late-game runs spawn 200–300 enemies on screen at once. Squeezing every frame I can to keep the feel stable at full chaos. ⚖️ Balance — Full version uses different EXP curves than the demo. Tuning Awakening levels, Hidden Awa… | — |
| Community | Final Demo Update & Release Date (May 19) 📢 Final Demo Update & Full Release Information Hello, this is the developer. The final update for the demo version is now live. ━━━━━━━━━━ 🎮 Demo Changes ━━━━━━━━━━ - Playable up to Raid Stage 5 (same as before) - Limited to selecting only 1 weapon - Only basic awakening effects are available Additionally, Chronicle, Relics, and Armory systems have been shifted to meta progression. ━━━━━━━━━━… | — |
| Community | Re:Blade Is Now Live in Steam Next Fest Re:Blade is now officially part of Steam Next Fest . As a solo developer, this moment means a lot to me. The demo has been updated with several improvements based on player feedback: • Refined combat for all three weapon types • New boss invasion system • Expanded Armory progression • Badge system based on total damage milestones • Improved battle result screen Re:Blade is a cursor-driven actio… | — |
| Major update | Re:Blade — Steam Next Fest Demo (Final Major Update) The official Steam Next Fest demo for Re:Blade is now live. This is the final major update for the demo. During Steam Next Fest, we’ll focus on bug fixes and stability improvements. What you can experience in the demo · Fast-paced cursor-based combat with a living blade · Awakening-driven progression · Armory upgrades and build experimentation · A boss fight showcasing the core gameplay loop Wh… | — |
| Game update | Re:Blade – February 4 Update Hello, this is the developer of Re:Blade . This update is the result of taking a step back to re-evaluate the game’s core progression and growth structure . Several recent changes introduced friction that went against the spirit of an incremental action game, so this patch focuses on correcting those issues and reinforcing long-term play satisfaction. Below are the full details of the February… | — |
| Game update | Re:Blade Demo Update – Enlightenment System Added & Improvements Re:Blade Demo has been updated. This update introduces a new progression system and focuses on improving combat clarity, feedback, and overall stability. Patch Notes · New Enlightenment System · Added a new long-term progression system, Enlightenment . · Players can earn and spend Enlightenment Points to unlock persistent upgrades. · Added toast-style UI notifications for point usage, shortages… | — |
| Game update | Demo Update – Patch #2 The localization update is now complete! A total of 8 new languages have been added, making the game more accessible to players around the world. In addition, the drop rate for relics from Relic Chests has been increased by 500%, making relic hunting significantly more rewarding. Thank you for all the feedback and support. More improvements and updates are on the way! | — |
| Game update | Demo Update – Patch #1 Demo Update – Patch #1 - Reduced difficulty for some moving raid bosses (Stage 2, Stage 5) - Reduced boss movement - Added an option to immediately end a battle during combat - Improved monster color visibility for better distinction - Fixed an issue where some tutorials were not displayed | — |
| News | Re:Blade Official Demo – Out Now! Re:Blade is a fast-paced action roguelike focused on high-speed combat loops, constant growth, and surviving as long as you can in an ever-tightening arena. For the past 6 months, I’ve been focused on one thing: refining the rhythm of combat until it feels right . Now, it’s your turn to jump in and experience the flow of the blade. In this demo, you can experience: · High-speed, addictive comba… | — |
| Community | [Celebration] A Small Dream, Now on Steam: Re:Blade Store Page is Open Hello everyone, Today is a very special day for me. After countless nights spent in front of my monitor, Re:Blade has finally found its home here on Steam. To be honest, seeing the 'Live' status on the store page feels a bit surreal. What started as a small idea has grown into a world I can finally show to you. Rather than talking about features or numbers today, I just wanted to take a moment… | — |