
Hello, this is the developer.
This patch focuses on the frame hitches and load buildup that have been reported around Ice tree builds. Five main causes have been traced down and addressed step by step.
If you have Re:Blade installed, the update downloads automatically — just restart the game.
Reined in the load from Freeze + Hidden Awakening builds where the Ice explosion was multiplying on every hit.
Cached the internal component lookups that were happening every time an Ice VFX played, removing that overhead.
Resolved the physics spikes that happened when many monsters died at once with the 100% on-kill respawn option.
Disabled the hit animation on regular monsters, removing the compute overhead when many were getting hit at once.
Resolved the UI update load that built up when a large number of XP orbs accumulated on screen.
Genuine thanks to every player who reported the Ice tree load issues in detail and shared setup info — that's what made it possible to track down the main causes quickly.
If you notice anything else off, please leave a comment / post in the Discussions / drop a message in Discord — anywhere works. I'm reading everything.
See you in the Raid.
— STAGE Games