
Hello, this is the developer.
This update fixes several Awakening effects so they work exactly as described, and adjusts some balance.
If you have Re:Blade installed, the update downloads automatically — just restart the game.
Fixed an issue where the crit damage increase was only applying at about 1/100 of the stated value.
Fixed an issue where only 4 lightning bolts always struck at the start of battle regardless of level.
Fixed an issue where the "+2 stacks on crit" effect, which adds extra stacks on a critical hit, wasn't working.
Fixed an issue where the crush-apply chance was being rolled twice per heavy strike, applying higher than stated. It now applies at the stated chance.
There was a bug where the bonus damage against low-HP enemies was being applied twice per attack. This has been fixed to apply only once per attack.
Fixed an issue where, after swapping weapons, the bonus damage and heavy-strike bonuses from some of the previous weapon's Awakenings (Blood Chase / Heavy Strike Prep / Crushing Heavy Strike, etc.) were abnormally carrying over to the new weapon.
Matched the crit chance increase to the attack speed increase. (30 / 45 / 60 / 75 / 90% per level)
An effect that wasn't applying until now works correctly.
The bonus damage on a critical hit (HP-execution / Head Attack bonuses, etc.) used to pop up as a separate number from the main hit — it's now combined into a single number.
Genuine thanks to every player who reported the Awakening effect issues in detail and shared per-build data — that's what made it possible to catch the gaps between the stated and actual behavior so quickly.
If you notice anything else off, please leave a comment / post in the Discussions / drop a message in Discord — anywhere works. I'm reading everything.
See you in the Raid.
— STAGE Games