This is the final major update for the demo.
During Steam Next Fest, we’ll focus on bug fixes and stability improvements.
Fast-paced cursor-based combat with a living blade
Awakening-driven progression
Armory upgrades and build experimentation
A boss fight showcasing the core gameplay loop
Combat pacing and balance adjustments
UI clarity improvements
Boss behavior and AI refinements
Overall performance and gameplay polish
If you run into any bugs or have suggestions, feel free to post in the Discussions.
Your feedback will directly help shape the full release.
If you enjoy the demo, please consider adding Re:Blade to your wishlist.
It truly helps support development. Thank you!