Hello, this is the developer.
Re:Blade launched today, and thanks to everyone posting in the Discussions and reviews, I have a clear picture of what needs fixing first. Here's exactly where things stand.
These are fixed and going out in a Day 1 hotfix:
- Relic drop rate — base drop rate increased so relics show up at a fair pace early on, without having to rely on the drop-rate upgrade node.
- Skill tooltip text — merged-skill descriptions were showing internal code instead of clean text. Fixed.
- Off-screen monster crates — crates spawning outside the map bounds. Fixed.
Confirmed issues I'm actively investigating. These need a bit more care, so they'll come in the next patch — I'd rather fix them properly than rush them out broken:
- Hidden Awakening fusions not re-triggering on later runs
- Starting Awakening bonus not applying
- The last skill node being free in some cases
- Weapon Armory not unlocking in certain situations
- Enlightenment tree penalties being too harsh
Bigger feedback I've heard and am taking seriously. This isn't a quick patch — it needs proper design work — but it's firmly on my list:
- Late-game scaling — XP and upgrade costs past level 70
- Weapon variety — giving each weapon more of its own identity, so builds don't all converge
- Quality-of-life options for skill allocation
For a solo title, this much detailed feedback on launch day is genuinely the best thing that could happen. Keep it coming in the Discussions — I'm reading everything, and it's directly shaping what gets patched.
The hotfix goes live within the first day. See you in the Raid.
— STAGE Games