Cursemark
Playing now
4−13 vs. yesterday
0.7%of peak
All-time peak
540Playing now
4−13 vs. yesterday
All-time peak
540Jun 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch Notes - 7/10/2026 Bugs - Fixed player getting frozen sometimes when opening menus - Fixed some problems with Mire Glades secrets - Fixed crash in Shrine of Life - Fixed crash with dashing Misc . - Equip shortcut now starts with weapon - Game no longer throttled to 60fps (now, 120fps) - Rune and Talisman drops from chests and pots should be deterministic now - Prevent scumming the Talisman vendor | — | |
| In-game event | Rune & Talisman Drop #1 - Status Effects Finally, the fun stuff. Today we're putting out 24 new Runes & Talismans. These are mostly focused around improving status effects: Burning, Freezing, Electrified, and Poisoned. There should be some fun ways to make builds focused on these really pop off, and support other builds in new ways. Here is a preview of 3 of them: This update was inspired directly by player feedback that statuses were… | 24045824 | |
| Community | Cursemark Early Access Roadmap Cursed mage-knights - first things first I want to give a huge thank you to everyone that has tried out Cursemark, posted their feedback and thoughts, and shared their wild builds. It’s incredible to see how you’ve all spent your time in the Unknown Lands. Today we’re sharing our Early Access Roadmap for the game - the shape of what we’ll be doing during Early Access. Check it out: We’re planni… | — | |
| Game update | Patch Notes - 6/26/2026 Bugs - Fixed boss music tracks not playing on subsequent visits - Wards with Duration no longer apply their Runes globally - Fix Rune of Ecstacy on Spells/Wards/Ults - Fixed bug with player getting frozen Balance - Lower Frostfall duration, increase Cooldown - Lower Firewalker duration - Lower scaling on Blessing of the Hearth - Lower scaling on Rune of Ecstacy Misc . - Added 6 secrets to the M… | — | |
| Game update | Patch Notes - 6/23/2026 Bugs - Fixed bug where you could interrupt your own Spell, Ward, or Ultimate - Fixed interaction between Starburst Rune and Empyrean Blade - Fixed controls stop responding bug - Blessings interactions are disabled when you have max level of that blessing - Fixed geometry in Brackwater, Stonehold, Temple of Shadow, - Fixed softlock in Curserot Chapel - Fixed softlock with missing Archons Key - F… | — | |
| Game update | Patch Notes - 6/22/2026 Bugs - Attempt at intermittent lag bug fix - Fixed controller navigating to Confirm / Cancel on End Run - Fixed M4/M5 icons - Fixed interaction between Brumalus and Rune of Spirals - Fixed situation where you can bind multiple actions to one key - Training Dummy can no longer be killed - Fixed action queuing, so Wards, Spells, and Ults now always interrupt attacks Balance - "Wounded" threshold… | — | |
| Game update | Patch Notes - 6/21/2026 Bugs - Fixed geometry in Cemetery, Wildflower Meadow, Shrine of Life, Mangrove Verge, Lastlight Fields, Sedgepool, Lightless Shrine, Deepglade - Boss music doesnt always play in Stonehold now, if the boss is defeated - Fixed some softlocks in the tutorial - Help text control icons no longer appear out of order - Increased reliability of triggers activating - Fixed game running while menu was op… | — | |
| Game update | Patch Notes - 6/16/2026 Bugs - Fixed geometry in Brackwater, Wildfire Basin, Bloody Fields, Runoff Basin, Reedbank, Crow's Field, Sorrow's Gap - Fixed Archon's key map indicator disappearing after death - Fixed Talisman Forge eating Talismans when using the shortcut buttons - Forge Upgrade prompt appears right after clearing corruption, now - Added missing Stonehold shortcut indicator on the map Balance - Reduced heal… | 23770126 | |
| Game update | Patch Notes - 6/15/2026 Bugs - Fix "Echos" typo Balance - Lower Shatter Chance values a little bit - Fixed soft and hard cap on shatter chance (25%/50%) - Rune of Fragments is now legendary - Lowered scaling on Rune of Fragments and Rune of Echoes Misc. - Added "Unstuck" button to the pause menu, that resets the player, enemy, and pickup positions | 23754217 | |
| Game update | Patch Notes - 6/14/2026 Bugs - Attempt fix at game crashing on launch due to weird USB peripherals - Fixed projectile seeking vs a single enemy - Fixed many cases where enemies were being knocked out of a level - Blood Shard key wont be lost on leaving the level anymore - Fixed loading into the void after completing the demo - Fixed geometry in Sedgepool - Fixed layering in The Fingers - Fixed missing features in leve… | 23729959 | |
| Game update | Patch Notes - 6/13/2026 Bugs - Hitting esc while holding an item will no longer lose it - Fixed the map castle flickering off to the side when closing map - Fixed flickering cursor bug - Attempt at fixing the windows "dinging" sound on input (let me know if you see it come up again) - Attempt at fixing black screen in game world bug (let me know if still present) - Fix map navigation with controller Balance - Increase… | 23721685 | |
| Game update | Patch Notes - 6/12/2026 Bugs --- - Fixed geometry in Cemetery - Fix controller focus after rune upgrade - Map Location uses now show at the start of a run for Forges - Closing a Forge menu should more consistently return the item to the right slot - Fixed some incorrect Location info - Fixed Talisman Shop flashing "Sold Out" on close Misc. --- - Botyl Jars and Wells should show up now as map features - Talisman Chests… | 23710277 | |
| Game update | Patch Notes - 6/11/2026 Bugs - Fixed softlocks in Curserot Chapel, Deadwood Grove, and Greywater Bight - Fixed geometry in Bloody Fields, Stoneflow, Wildflower Meadow, Clearlake West, Spire of Ghen - Fixed Glimmerpool level info features list Balance - Increase Health Steal on Shadow Blade - Increase Damage on Brumal Scythe - Increase Range on Wave of Decay - Reduce cooldown on Sphere of Stars - Shortened Dash cooldow… | 23689943 | |
| Game update | Patch Notes - 6/10/2026 Bugs - Fixed Watchtower softlock - Corruption interaction triggers larger, so theyre not blocked by the corruption - Fixed geometry in The Fingers, Fungal Shrine, Duskridge, Lastlight Fields - Fixed reward in Sedgepool - Fixed controller interactions when B/O is used to interact - Fixed Duskridge lever sometimes not working - Fixed some weirdness with navigating the map with controller - Fixed… | — | |
| Game update | Patch Notes - 6/9/2026 I quickly want to say thank you to everyone, for the support, feedback, reviews, and comments. Seeing people enjoy the game feels so rewarding, and is getting our team really excited to keep going and building. This is our first patch, the first of many. If you were with us during Necrovale, you know patches, new stuff, QoL improvements, and so on will be coming hot and fast. Thanks again. Bugs… | 23650003 | |
| Community | Cursemark bundles - save money and get more great games Cursemark is now live, and we've bundled with a bunch of other awesome games, from roguelikes to soulslikes and more. You might already own one of them, which means you can get Cursemark at an even deeper discount than our launch scale. And you might find some new games you like too. Check 'em out: | — | |
| Steam news | Cursemark is Now Live in Early Access! The Unknown Lands beckon… Your curse begins… Cursemark is live in Early Access! It’s an exciting day for me and everyone involved in Cursemark, as we launch our latest roguelike baby out into the world. We hit Early Access with three playable biomes (demo players: get ready for the Swamp biome, it’s tough) and more to come. I mentioned in the last blog that we’re already working on Boreal Ridge… | — | |
| Announcement | Early Access launch date - June 8th! The day draws near… The grip of the cursemark tightens… Big news: Cursemark launches in Early Access on Monday, June 8, 2026! The game will launch into Early Access with three full and complete biomes, each with their own bosses to defeat. This includes the Swamp biome, which hasn’t been in the demo at all and you can get a sneak peak of in the trailer. We’re already working on the fourth biome… | — | |
| In-game event | New Version of the Cursemark Demo Hello Cursed Ones! We’ve just pushed a new version of the Cursemark demo live and would love for you all to check it out. The team has been hard at work on getting more content in the game, adjusting systems, and polishing different elements of the world. Weapons Galore The amount of different weapon styles you can use has greatly expanded. They’re not all unlockable in the demo, but you can tr… | — | |
| Game update | Demo Update With Some Big Changes Hey everyone, a few days ago we pushed a new version of the demo live. In it, we’ve changed a lot and I wanted to give some details. Handplaced Enemy Spawns Previously the number and type of enemies in each stage was randomized. Now each stage’s enemies have been handpicked. It’s kind of an attempt to better manage the difficulty scaling as you progress through the Unknown Lands. We’ve also int… | 21607480 | |
| Community | New trailer & demo update Hey everyone, we've just had a new trailer air in the OTK Winter Games Expo. I think it came out great, check it out: New Runes, Wards, & Ultimates Now in the Demo We've also just pushed an update to the demo live to add a few things: 10 new runes, two new wards, and three new ultimates. I don't want to get too specific as I'd prefer you guys to find them yourselves. We've also fixed all the cl… | — | |
| Community | Cursemark will be exhibiting at WePlay Expo 2025. Dear Players, We want to thank you for your continued interest and support. We are thrilled to confirm that: Cursemark will be exhibiting at WePlay Expo 2025. We will be showcasing the game with an on-site demo, allowing players to experience the newest gameplay features and content firsthand. We invite everyone to visit our booth and share your feedback with us. 📍 Exhibition Info Event: WePla… | — | |
| Community | A change of plans Hey everyone, I have some exciting news to share. I've signed up with the publisher Mad Mushroom in order to bring Cursemark to its full potential. These guys really get what we are trying to make here, and with the additional resources, I really think we'll be able to make something very special. However, it does mean that I will delay the Early Access launch by about 6 months. Sorry for that.… | — | |
| Announcement | The path to the Unknown Lands "Home is behind, the world ahead, And there are many paths to tread" - Bilbo The die is cast. Cursemark enters Early Access on November 3rd, 9:00 AM PST. To everyone who has joined us on this journey, by wishlisting the game and giving feedback and encouragement, I want to say thank you . To those just now joining, welcome. Making a game is an adventure, and we are excited to go on this one wit… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.