Patch Notes - 6/14/2026

Cursemark · build 23729959 · published

On SteamNotes only · this build shipped before we watched the app

Bugs

- Attempt fix at game crashing on launch due to weird USB peripherals

- Fixed projectile seeking vs a single enemy

- Fixed many cases where enemies were being knocked out of a level

- Blood Shard key wont be lost on leaving the level anymore

- Fixed loading into the void after completing the demo

- Fixed geometry in Sedgepool

- Fixed layering in The Fingers

- Fixed missing features in level info

- Fixed emitter on Curse Brambles in exits

- Fused Runes should show their upgrade correctly now

Balance

- Increase Vespula damage and Seeking strength

- Reduce Essence costs in Ashford Town. Add a Well too

- Replaced Talisman Forge with Runic Forge in Shrine of Death, Sorrows Gap, Spire of Ghen,

- Replaced Runic Forge with Talisman Forge in Cascadia, Sedgepool

- Lower exploding barrel damage

Misc.

- Curserot Chapel shows tutorial prompt if you leave and reenter

- Enemy projectiles are now blocked by world objects

- Removed collision on walls left and right of the statue of Valoria

- Low health screen frame now shows based on max possible health (corruption wont keep it up always)

- Increase size of Forge and Smelter interact space

- Hovering the level name on the right of the HUD shows the current levels info and features

- Change "Sword" language to "Weapon"

Patch Notes - 6/14/2026 · Cursemark build 23729959 · SteamPeaks