I quickly want to say thank you to everyone, for the support, feedback, reviews, and comments. Seeing people enjoy the game feels so rewarding, and is getting our team really excited to keep going and building. This is our first patch, the first of many. If you were with us during Necrovale, you know patches, new stuff, QoL improvements, and so on will be coming hot and fast. Thanks again.
- Added missing icons for mouse 3-5
- Prevent attacking during intro cinematic
- Prevent teleporting out of sealed boss room
- If an Attunement Sigil dropped by a boss isnt picked up, it will spawn next time you beat them
- Moving from Cemetery to Shrine of Death no longer gets you stuck
- Fixed geometry in Sedgepool, Slowbog, Shrine of Life, Cove of Awakening, Wildfire Basin, Temple Courtyard, Crow's Field
- Fixed Twinkling Tree secret
- Fixed Chill and Frost secret
- Exploding Barrel explosions now spawn correctly
- Normalized Emission damage (it was way too high on accident)
- Rune of Fragments now shows correct scaling
- Challenge Pedestals shouldnt spawn guys out of bounds anymore
- Cindershot can now pierce enemies
- Thinned out Botyl Jars later in the Lowlands area
- Reduce charges on Fortune's Favor from 9 to 5
- Essence doors no longer persist their open state between runs
- Great Kutu'kan is much harder to knock back now
- Reduced Dragon Claws damage slightly
- Reduced Shadow Blade damage and energy gain slightly
- Reduced Thunderous Strikes damage slightly
- Reduced Empyrean Blades duration and damage
- Rune of Rebounding now reduces attack range more, but this improves with levels instead of getting worse
- Voltara base damage decreased, lightningstrike increased, now has bonus critical damage
- Blades of Judgement cooldown decreased, ward per hit increased slightly
- Glacine attack count increased, range increased