I've been working on balance recently, and have gotten feedback that it is overall feeling too difficult and punishing. I've just put out an update that should help with this. It's going to take some trial and error to get things balanced. I won't always get things right, so I appreciate your patience and respectful feedback as I work on it.
- Lowered overall difficulty scaling
- Increased Ultimate charge rate
- Buffed nearly all Spells
- Buffed nearly all Talismans
- Increased number of missed weapon swings before weapon Runes deactivated
- Slowed down Crusader Headsman (spinning axe guys)