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CursemarkNewsPatch Notes - 6/12/2026
Game update

Patch Notes - 6/12/2026

Cursemark · published 12 Jun 2026, 22:26 UTC · build 23710277

All newsPlayers around this dateRead on Steam

Bugs

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- Fixed geometry in Cemetery

- Fix controller focus after rune upgrade

- Map Location uses now show at the start of a run for Forges

- Closing a Forge menu should more consistently return the item to the right slot

- Fixed some incorrect Location info

- Fixed Talisman Shop flashing "Sold Out" on close

Misc.

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- Botyl Jars and Wells should show up now as map features

- Talisman Chests and Runestones should show their remaining uses

- Dashes no longer recharge while youre dashing, but the cooldown is even shorter to compensate

- Added feedback for when the sword has no charge (and doesn't apply runes)

- Blessing Shrines now show what a potential upgrade will do

- Luminary will no longer trade back runes you put in for that trade

- Replace "Level" language with "Area"

More from Cursemark

Other announcements

All news
In-game event28 Aug 2026Rune & Talismans Drop #2 - Curses and DefensesHey everyone, we got another set of new Runes and Talismans ready for you. This one is mostly focused on adding more tools and options to Curse builds, as well as adding some more powerful defensive options. New Runes: Rune of Inquisition, Rune of Spores, Jitterjolt Rune, Rune of Misfortunes, Luckless Rune, Sirocco Rune, Bloodpore Rune, Interstitial Rune, Rune of Bitterness New Talismans: Corru…Game update18 Jul 2026Patch Notes - 7/18/2026Bugs --- - Fixed occasional freeze on level transition - Attempt fix at audio not switching when device is switched - Training Dummy is now effected by Auras - Fixed Fortune's Favor still letting you take hits - Fixed fused runes showing as not fused - Fixed negative attack size modifier reducing a body to 0 Balance --- - Reverted shortcut back to Crystal Creek, from Estuary Misc. --- - Shorten…Game update16 Jul 2026Patch Notes - 7/16/2026I've been working on balance recently, and have gotten feedback that it is overall feeling too difficult and punishing. I've just put out an update that should help with this. It's going to take some trial and error to get things balanced. I won't always get things right, so I appreciate your patience and respectful feedback as I work on it. - Lowered overall difficulty scaling - Increased Ulti…