Cursemark
Playing now
51+1 vs. yesterday
9.4%of peak
All-time peak
540Jun 2026
Playing now
51+1 vs. yesterday
All-time peak
540Jun 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch Notes - 7/10/2026 Bugs - Fixed player getting frozen sometimes when opening menus - Fixed some problems with Mire Glades secrets - Fixed crash in Shrine of Life - Fixed crash with dashing Misc . - Equip shortcut now starts with weapon - Game no longer throttled to 60fps (now, 120fps) - Rune and Talisman drops from chests and pots should be deterministic now - Prevent scumming the Talisman vendor | — | |
| Game update | Patch Notes - 6/26/2026 Bugs - Fixed boss music tracks not playing on subsequent visits - Wards with Duration no longer apply their Runes globally - Fix Rune of Ecstacy on Spells/Wards/Ults - Fixed bug with player getting frozen Balance - Lower Frostfall duration, increase Cooldown - Lower Firewalker duration - Lower scaling on Blessing of the Hearth - Lower scaling on Rune of Ecstacy Misc . - Added 6 secrets to the M… | — | |
| Game update | Patch Notes - 6/23/2026 Bugs - Fixed bug where you could interrupt your own Spell, Ward, or Ultimate - Fixed interaction between Starburst Rune and Empyrean Blade - Fixed controls stop responding bug - Blessings interactions are disabled when you have max level of that blessing - Fixed geometry in Brackwater, Stonehold, Temple of Shadow, - Fixed softlock in Curserot Chapel - Fixed softlock with missing Archons Key - F… | — | |
| Game update | Patch Notes - 6/22/2026 Bugs - Attempt at intermittent lag bug fix - Fixed controller navigating to Confirm / Cancel on End Run - Fixed M4/M5 icons - Fixed interaction between Brumalus and Rune of Spirals - Fixed situation where you can bind multiple actions to one key - Training Dummy can no longer be killed - Fixed action queuing, so Wards, Spells, and Ults now always interrupt attacks Balance - "Wounded" threshold… | — | |
| Game update | Patch Notes - 6/21/2026 Bugs - Fixed geometry in Cemetery, Wildflower Meadow, Shrine of Life, Mangrove Verge, Lastlight Fields, Sedgepool, Lightless Shrine, Deepglade - Boss music doesnt always play in Stonehold now, if the boss is defeated - Fixed some softlocks in the tutorial - Help text control icons no longer appear out of order - Increased reliability of triggers activating - Fixed game running while menu was op… | — | |
| Game update | Patch Notes - 6/16/2026 Bugs - Fixed geometry in Brackwater, Wildfire Basin, Bloody Fields, Runoff Basin, Reedbank, Crow's Field, Sorrow's Gap - Fixed Archon's key map indicator disappearing after death - Fixed Talisman Forge eating Talismans when using the shortcut buttons - Forge Upgrade prompt appears right after clearing corruption, now - Added missing Stonehold shortcut indicator on the map Balance - Reduced heal… | 23770126 | |
| Game update | Patch Notes - 6/15/2026 Bugs - Fix "Echos" typo Balance - Lower Shatter Chance values a little bit - Fixed soft and hard cap on shatter chance (25%/50%) - Rune of Fragments is now legendary - Lowered scaling on Rune of Fragments and Rune of Echoes Misc. - Added "Unstuck" button to the pause menu, that resets the player, enemy, and pickup positions | 23754217 | |
| Game update | Patch Notes - 6/14/2026 Bugs - Attempt fix at game crashing on launch due to weird USB peripherals - Fixed projectile seeking vs a single enemy - Fixed many cases where enemies were being knocked out of a level - Blood Shard key wont be lost on leaving the level anymore - Fixed loading into the void after completing the demo - Fixed geometry in Sedgepool - Fixed layering in The Fingers - Fixed missing features in leve… | 23729959 | |
| Game update | Patch Notes - 6/13/2026 Bugs - Hitting esc while holding an item will no longer lose it - Fixed the map castle flickering off to the side when closing map - Fixed flickering cursor bug - Attempt at fixing the windows "dinging" sound on input (let me know if you see it come up again) - Attempt at fixing black screen in game world bug (let me know if still present) - Fix map navigation with controller Balance - Increase… | 23721685 | |
| Game update | Patch Notes - 6/12/2026 Bugs --- - Fixed geometry in Cemetery - Fix controller focus after rune upgrade - Map Location uses now show at the start of a run for Forges - Closing a Forge menu should more consistently return the item to the right slot - Fixed some incorrect Location info - Fixed Talisman Shop flashing "Sold Out" on close Misc. --- - Botyl Jars and Wells should show up now as map features - Talisman Chests… | 23710277 | |
| Game update | Patch Notes - 6/11/2026 Bugs - Fixed softlocks in Curserot Chapel, Deadwood Grove, and Greywater Bight - Fixed geometry in Bloody Fields, Stoneflow, Wildflower Meadow, Clearlake West, Spire of Ghen - Fixed Glimmerpool level info features list Balance - Increase Health Steal on Shadow Blade - Increase Damage on Brumal Scythe - Increase Range on Wave of Decay - Reduce cooldown on Sphere of Stars - Shortened Dash cooldow… | 23689943 | |
| Game update | Patch Notes - 6/10/2026 Bugs - Fixed Watchtower softlock - Corruption interaction triggers larger, so theyre not blocked by the corruption - Fixed geometry in The Fingers, Fungal Shrine, Duskridge, Lastlight Fields - Fixed reward in Sedgepool - Fixed controller interactions when B/O is used to interact - Fixed Duskridge lever sometimes not working - Fixed some weirdness with navigating the map with controller - Fixed… | — | |
| Game update | Patch Notes - 6/9/2026 I quickly want to say thank you to everyone, for the support, feedback, reviews, and comments. Seeing people enjoy the game feels so rewarding, and is getting our team really excited to keep going and building. This is our first patch, the first of many. If you were with us during Necrovale, you know patches, new stuff, QoL improvements, and so on will be coming hot and fast. Thanks again. Bugs… | 23650003 | |
| Game update | Demo Update With Some Big Changes Hey everyone, a few days ago we pushed a new version of the demo live. In it, we’ve changed a lot and I wanted to give some details. Handplaced Enemy Spawns Previously the number and type of enemies in each stage was randomized. Now each stage’s enemies have been handpicked. It’s kind of an attempt to better manage the difficulty scaling as you progress through the Unknown Lands. We’ve also int… | 21607480 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.