Patch Notes - 6/16/2026

Cursemark · build 23770126 · published

On SteamNotes only · this build shipped before we watched the app

Bugs

- Fixed geometry in Brackwater, Wildfire Basin, Bloody Fields, Runoff Basin, Reedbank, Crow's Field, Sorrow's Gap

- Fixed Archon's key map indicator disappearing after death

- Fixed Talisman Forge eating Talismans when using the shortcut buttons

- Forge Upgrade prompt appears right after clearing corruption, now

- Added missing Stonehold shortcut indicator on the map

Balance

- Reduced health on Blighted Cinderwood (swamp rocket guys)

- Reverted Shrine of Death Runic Forge, its a Talisman Forge again

- Increased Iron Bastard recovery time, reduced spin attack duration

- Reduced Crit Damage stat scaling, added soft and hard cap (400%/600%)

- Increase Attack Range stat on Rune of Wandering

- Increase Status Damage stat (for elemental status effects)

- Increase Broodspawn damage

- Increase Glacine damage and Icestrike

- Reduce ability to stunlock bosses

- Increase scaling on Shatter Chance

Misc.

- Fix typos: "beat all the bosses", "devestating"

- Removed Luminary from Woldriver, Grotto, Oathwoods Clearing, Fungal Shrine

- Reduced input queue timeout (fewer accidental double attacks)

- Add confirmation step to "End Run" menu option

- Increased projectile transparency when there are a lot on screen at once

- Shattering a boss seal now specifies that it will end the run

- Added "Randomize" button the the select skills screen

- Attunement Sigil should be automatically collected after winning

- You can now change pages in the Notebook, to see clues in other regions