Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
CursemarkNewsPatch Notes - 6/14/2026
Game update

Patch Notes - 6/14/2026

Cursemark · published 14 Jun 2026, 19:54 UTC · build 23729959

All newsPlayers around this dateRead on Steam

Bugs

- Attempt fix at game crashing on launch due to weird USB peripherals

- Fixed projectile seeking vs a single enemy

- Fixed many cases where enemies were being knocked out of a level

- Blood Shard key wont be lost on leaving the level anymore

- Fixed loading into the void after completing the demo

- Fixed geometry in Sedgepool

- Fixed layering in The Fingers

- Fixed missing features in level info

- Fixed emitter on Curse Brambles in exits

- Fused Runes should show their upgrade correctly now

Balance

- Increase Vespula damage and Seeking strength

- Reduce Essence costs in Ashford Town. Add a Well too

- Replaced Talisman Forge with Runic Forge in Shrine of Death, Sorrows Gap, Spire of Ghen,

- Replaced Runic Forge with Talisman Forge in Cascadia, Sedgepool

- Lower exploding barrel damage

Misc.

- Curserot Chapel shows tutorial prompt if you leave and reenter

- Enemy projectiles are now blocked by world objects

- Removed collision on walls left and right of the statue of Valoria

- Low health screen frame now shows based on max possible health (corruption wont keep it up always)

- Increase size of Forge and Smelter interact space

- Hovering the level name on the right of the HUD shows the current levels info and features

- Change "Sword" language to "Weapon"

More from Cursemark

Other announcements

All news
In-game event28 Aug 2026Rune & Talismans Drop #2 - Curses and DefensesHey everyone, we got another set of new Runes and Talismans ready for you. This one is mostly focused on adding more tools and options to Curse builds, as well as adding some more powerful defensive options. New Runes: Rune of Inquisition, Rune of Spores, Jitterjolt Rune, Rune of Misfortunes, Luckless Rune, Sirocco Rune, Bloodpore Rune, Interstitial Rune, Rune of Bitterness New Talismans: Corru…Game update18 Jul 2026Patch Notes - 7/18/2026Bugs --- - Fixed occasional freeze on level transition - Attempt fix at audio not switching when device is switched - Training Dummy is now effected by Auras - Fixed Fortune's Favor still letting you take hits - Fixed fused runes showing as not fused - Fixed negative attack size modifier reducing a body to 0 Balance --- - Reverted shortcut back to Crystal Creek, from Estuary Misc. --- - Shorten…Game update16 Jul 2026Patch Notes - 7/16/2026I've been working on balance recently, and have gotten feedback that it is overall feeling too difficult and punishing. I've just put out an update that should help with this. It's going to take some trial and error to get things balanced. I won't always get things right, so I appreciate your patience and respectful feedback as I work on it. - Lowered overall difficulty scaling - Increased Ulti…