- Attempt fix at game crashing on launch due to weird USB peripherals
- Fixed projectile seeking vs a single enemy
- Fixed many cases where enemies were being knocked out of a level
- Blood Shard key wont be lost on leaving the level anymore
- Fixed loading into the void after completing the demo
- Fixed geometry in Sedgepool
- Fixed layering in The Fingers
- Fixed missing features in level info
- Fixed emitter on Curse Brambles in exits
- Fused Runes should show their upgrade correctly now
- Increase Vespula damage and Seeking strength
- Reduce Essence costs in Ashford Town. Add a Well too
- Replaced Talisman Forge with Runic Forge in Shrine of Death, Sorrows Gap, Spire of Ghen,
- Replaced Runic Forge with Talisman Forge in Cascadia, Sedgepool
- Lower exploding barrel damage
- Curserot Chapel shows tutorial prompt if you leave and reenter
- Enemy projectiles are now blocked by world objects
- Removed collision on walls left and right of the statue of Valoria
- Low health screen frame now shows based on max possible health (corruption wont keep it up always)
- Increase size of Forge and Smelter interact space
- Hovering the level name on the right of the HUD shows the current levels info and features
- Change "Sword" language to "Weapon"