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CursemarkNewsNew Version of the Cursemark Demo
In-game event

New Version of the Cursemark Demo

Cursemark · published 16 Apr 2026, 19:10 UTC

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Hello Cursed Ones! We’ve just pushed a new version of the Cursemark demo live and would love for you all to check it out. The team has been hard at work on getting more content in the game, adjusting systems, and polishing different elements of the world. Weapons Galore

The amount of different weapon styles you can use has greatly expanded. They’re not all unlockable in the demo, but you can try a few and check the rest out in the menus. We’re excited about this as each style really changes up how your mage-knight plays. System Tweaks

We’ve continued to experiment with how Cursemark’s core systems work and are starting to hone in on what I think is the right mix for the game. Changes include using Astral Tears to unlock new skills, Blessings, Shrines, & Corruption
We’ve added many Blessings and Shrines back into the Unknown Lands, and expanded the Corruption system a good bit. You now have to clear Corruption from many points of interest with Astral Tears before you can use them.

UI & UX Improvements

You’ll see some changes to the game’s UI, namely the HUD and menu screens. We’ve received a lot of feedback from players here on Steam and at events about the difficulty of navigating some of the game’s menus, especially with a controller. We think we’ve improved these a lot now. Fixes, Polish, and Even More Runes

And of course we’ve continued to squash bugs and polish pieces of art, as well as kept on adding more and more cool runes to the pool.

We’re in the home stretch here and will be announcing our Early Access launch date soon. This demo is the most indicative yet of what the final Cursemark product is going to look and play like, so please let us know what you think!

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