My Infamous Dungeon
Playing now
1−4 vs. yesterday
0.9%of peak
All-time peak
106Aug 2026
Playing now
1−4 vs. yesterday
All-time peak
106Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| News | My Infamous Dungeon is available now! Greetings overlords! The time for evil is now. My Infamous Dungeon is officially available on Steam. Or at least, I pressed the publish button. It may take a few minutes to start showing up. The full game features: · 6 monsters clans, each more evil than the last · 15 professions, including the vile Librarian and the villainous Gardener · 7 threat levels of difficulty and extra challenges · Ste… | — | |
| Announcement | 2 more days to go! Greetings future overlords! I have deliciously evil news to share. The reign of the Hero King ends in 2 days. My Infamous Dungeon releases on July 28th! A special thanks to everyone who's been on this journey with me and helped shape the game. And yes, demo progress will carry over to the full game! See you soon. Cheers, Box | — | |
| Game update | Patch Notes v0.8.3 General · The Desert Bandits can now sell their crown on the black market. · Unconnected dungeon rooms will periodically show a popup and be easier to find. · The infamy unlocks are cheaper. If you already bought them, you will be automatically refunded the difference. Balance · Threat Level 1: Increased the difficulty of the King and the Knights of the Round. · Lowered the amount of damage mon… | — | |
| In-game event | Patch Notes v0.8.2 General · Interior rooms can be moved. Rooms can also be placed anywhere temporarily, but the next wave button is disabled until everything connects. · Items can be dragged out of the inventory. · The hero path preview now shows the full path the hero may take, and the preview will show while placing rooms. · The F key shortcut for next wave has been disabled so people don't accidently press it… | — | |
| Game update | Patch Notes v0.8.1 Patch Notes v0.8.1 Balance · Buffed the Sacrificial Altar. It now gives 2 mana and an Empowerment spell when a nearby monster dies. · Changed the Crypt Keepers skill line to give access to the Reanimate ability. Bug fixes · Stolen artifacts no longer occasionally break the game. · Free monsters can now be merged directly from the inventory. This was previously broken when the monster was level… | — | |
| Major update | The Desert Bandits have arrived. Greetings future overlords! The Desert Bandits, and their endless greed, have entered the dungeon. This new monster clan is ruled by the gluttonous Greed King. Build tall to support this powerful super monster, and up your gold production to support his army of sellswords. This update comes with two new meta progression systems: infamy and threat level. Don't worry, all demo progress carries ov… | — | |
| In-game event | Patch Notes v0.7.3 Today's build adds the number one requested feature: movable rooms. The outer rooms of your dungeon can now be freely moved, and empty rooms can be sent back to the inventory. Patch notes · Dungeon rooms can be moved. · Updated RNG so it's less likely to get a duplicate floor plan in the initial draw. · Isolde the Star-Scribe is now relentless. · Fixed an issue where heroes would show an HP buf… | — | |
| In-game event | Patch Notes v0.7.1 Balance · The price of Artifact Vault has been reduced from 500G to 300G. · Updated the list of random artifacts. · Re-ordered the Archeologist skill tree to move the interesting skills earlier in the tree. · The Boss Arena dungeon plan will now show up earlier in a run. · Profession skills related to dungeon plans now always give 500G. Previously, they only gave it if you already had the dunge… | — | |
| Major update | Conquer the Overworld Update Greetings future overlords! The overworld has been overhauled. This update brings a greatly improved flow to each run, allowing for more combat, more choices, and easier access to critical resources. Patch Notes v0.7.0 Overworld changes · The map is now a hex grid of conquerable regions. Spread your evil outward from the bottom tile, and convert an adjacent tile each night. · There are no more… | — | |
| Major update | Major Update: Knights of the Round It's time for more dungeon building, future overlords! Today's update focuses on making dungeon building more meaningful . Right now the dominant strategy is to place a group of super monsters at the dungeon entrance and leave the rest empty. Not exactly in theme with the game. New abilities, stealth and shield, will let heroes strike deeper into your dungeon. Stealthy heroes sneak past the fir… | — | |
| Major update | Major Balance Patch + New Challenge Mode Greetings, future overlords! Today's update contains a big balance patch, plus a new challenge mode. The biggest change is buffs are now additive instead of multiplicative. The goal here is to tighten the gap between optimal builds and common strategies. Some players are dealing millions of damage, while most players are only doing a few thousand. Many thought the Hero King wasn't possible to d… | — | |
| Game update | Patch Notes v0.4.4 General · Upgrading a monster in the tavern will now immediately add a copy of that monster to the inventory. · Updated some ability descriptions to be more clear. Bug fixes · Fixed a bug where monsters in the tavern would sometimes have incorrect values on their tooltips. · Monsters with the Boss Crown will now keep their larger size when leveling up. · Highlighted monsters will keep their hig… | — | |
| In-game event | Patch Notes v0.4.3 General · You can now delete unwanted items from the inventory. · Added text to make it more clear the Hero King can be defeated in the demo. Bug fixes · The skeleton cost reduction skill now affects level 2 + 3 skeletons. · Monsters can no longer level up after dying. And in case you missed it, check out the v0.4.2 patch notes. | — | |
| Game update | Patch Notes v0.4.2 General · You can now preview a hero's path through the dungeon. To see the preview, hover over the spawn point or the hero preview icon in the bottom right. · Reworded some tooltips that describe how heroes move through the dungeon. · Default volume level is 20% quieter. Balance · The price multiplier of levelled monsters has decreased from 4x -> 3x. Bug fixes · Fixed an issue where merging mo… | — | |
| News | Demo is live! Greetings, future overlords! It's time to sink your claws into the newly released demo build. A special shoutout and thanks to everyone who embraced darkness and participated in the playtest. The game improved greatly from all the feedback. The old playtest community is hidden, but don't worry, I still have access to all the delightfully evil feedback — though much of it has already made its wa… | — | |
| Community | Choose Your Dark Path: Professions and Sinister Specializations Greetings, future overlords! It’s time to sharpen your sinister strategies because the new Profession System is here! Try out professions, and shape your dungeon’s destiny, in the latest playtest update. Join by clicking the Request Access button on the store page. What Are Professions? Professions are your key to specialization, allowing you to take on unique roles and abilities as the Dark Lo… | — | |
| News | Playtest is live! The playtest is cooking, and you're invited. It's time to click that Request Access button on the store page and start playing an early build of the game. The future of the game will be directly shaped by players. That means share your feedback loud and often. What's Included The initial build focuses on core dungeon building mechanics. Place rooms, hire monsters, build constructs, battle heroe… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.