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My Infamous Dungeon›Events›Patch Notes v0.8.2
In-game event

Patch Notes v0.8.2

My Infamous Dungeon · published 58 days ago

All eventsPlayers around this dateRead on Steam

General

  • Interior rooms can be moved. Rooms can also be placed anywhere temporarily, but the next wave button is disabled until everything connects.

  • Items can be dragged out of the inventory.

  • The hero path preview now shows the full path the hero may take, and the preview will show while placing rooms.

  • The F key shortcut for next wave has been disabled so people don't accidently press it. This is likely just temporary, and I hope to bring it back once it's better communicated.

  • The HP bar button is more obvious.

  • Added an additional prompt to explain how to delete items in the inventory.

  • The backstab buff is now listed separately from other artifact buffs, making it easier to tell what damage is temporary.

  • Reworded some tooltips.

  • Progress is saved mid-run. It only applies if you quit before winning/losing.

Balance

  • The snake's prepare buff has been reduced from 5 to 4 attack.

  • Venom reduced from 10% to 5% incoming damage.

  • Blood of the Master mana cost increased from 3 to 4.

  • Reduced the healing benefit from merging monsters.

Bug fixes

  • Monsters now gain experience directly after they kill a hero. It previously played all Celebrate animations across the dungeon before rewarding EXP.

  • The Crypt Keeper's "give EXP on death" passive now applies to recruited monsters.

  • Fixed some inconsistencies with the progress bar that counts down to the Hero King's arrival.

  • The "inventory full" tooltip now shows on the correct row when you have a Storage Chest in the dungeon.

  • Fixed an issue where it was impossible to click on a monster positioned directly above the inventory window.

Huge thanks to everyone giving feedback on Steam and Discord!

More from My Infamous Dungeon

Other announcements

All events
In-game event11 Aug 2026Patch Notes v1.0.4General · Added a button to reset save data. · Practice Dummies have a tooltip indicating when they can no longer heal. · Increased the difficulty of threat levels 1 and 2. Bug fixes · Spider's Fang buff is no longer lost when merging monsters, or when loading a previous save. · Fixed an issue where Taunt could be lost when merging monsters after loading a save.Game update4 Aug 2026Patch Notes v1.0.3Quick balance patch with some buffs. Balance · Vine Guard: The purple Bud monster have a new ability. On Slay, all Buds will gain permanent damage for the run. · Chef: Croissant is easier to access and comes earlier in the tree. · Architect: Added a new skill node that makes Prepare abilities trigger an extra time.Game update31 Jul 2026Patch Notes v1.0.2Bug fixes · Monsters can no longer reap themselves. · Fixed a soft lock when placing invalid rooms with the Heavy Structure challenge enabled. · Fixed an issue with loading a save file with married monsters. · Addressed some situations where mouse clicks don't register. · The swordsmith blade will no longer randomly level itself up.