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My Infamous Dungeon›Events›Playtest is live!
News

Playtest is live!

My Infamous Dungeon · published 19 months ago

All eventsPlayers around this dateRead on Steam

The playtest is cooking, and you're invited. It's time to click that Request Access button on the store page and start playing an early build of the game.

The future of the game will be directly shaped by players. That means share your feedback loud and often.

What's Included


The initial build focuses on core dungeon building mechanics. Place rooms, hire monsters, build constructs, battle heroes, and protect the Dungeon Heart. Traverse the world map, conquer towns, and try to reach the hero's castle to face off against the final boss, Saint Million the Hero King.

For this round of testing, you'll play as the Brutal Beast clan combined with the Chef profession. Future playtests will open up more options and content.

What's Next


Monster Clans
Each clan features a different set of monsters with a unique theme.

Profession System
Use skill points to learn and upgrade professions during a run. This will be the core roguelite build-craft experience. Available professions are randomized, allowing each run to be different while creating a variety of improvised strategies.

More map nodes
The overworld map is meant to be heavily expanded. Future nodes will include the tavern, where you can recruit new monsters types for the remainder of the run.

A button to speed up combat
I know. That was requested back when the game was just a tech demo on itch. Don't worry, it's coming.

Watch on YouTube

More from My Infamous Dungeon

Other announcements

All events
In-game event11 Aug 2026Patch Notes v1.0.4General · Added a button to reset save data. · Practice Dummies have a tooltip indicating when they can no longer heal. · Increased the difficulty of threat levels 1 and 2. Bug fixes · Spider's Fang buff is no longer lost when merging monsters, or when loading a previous save. · Fixed an issue where Taunt could be lost when merging monsters after loading a save.Game update4 Aug 2026Patch Notes v1.0.3Quick balance patch with some buffs. Balance · Vine Guard: The purple Bud monster have a new ability. On Slay, all Buds will gain permanent damage for the run. · Chef: Croissant is easier to access and comes earlier in the tree. · Architect: Added a new skill node that makes Prepare abilities trigger an extra time.Game update31 Jul 2026Patch Notes v1.0.2Bug fixes · Monsters can no longer reap themselves. · Fixed a soft lock when placing invalid rooms with the Heavy Structure challenge enabled. · Fixed an issue with loading a save file with married monsters. · Addressed some situations where mouse clicks don't register. · The swordsmith blade will no longer randomly level itself up.