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My Infamous Dungeon›Events›Conquer the Overworld Update
Major update

Conquer the Overworld Update

My Infamous Dungeon · published 6 months ago

All eventsPlayers around this dateRead on Steam

Greetings future overlords!

The overworld has been overhauled. This update brings a greatly improved flow to each run, allowing for more combat, more choices, and easier access to critical resources.

Patch Notes v0.7.0

Overworld changes

  • The map is now a hex grid of conquerable regions. Spread your evil outward from the bottom tile, and convert an adjacent tile each night.

  • There are no more combat nodes on the map screen. You now only choose upgrades, and in between each choice, you defend against an incoming hero raid. This means more encounters and more upgrades overall.

  • Workshop node has been added to the map. Workshops give an extra dungeon room, prioritizing floor plans that add food, mana, healing, or gold production.

  • Tavern nodes now let you recruit new monster types to the deck, or draw 5 free monsters from your existing deck.

  • The ability to level up your monster cards has been moved from the Tavern to the new Fortification node.

Balance

  • Boss monsters no longer damage the Dungeon Heart when entering combat.

  • Swordsmen gain Taunt Slayer at higher levels. This ability does 4x damage to monsters with Taunt.

  • Reduced the cost to summon higher level monsters from 3x to 2x per level.

  • Merging damaged monsters now uses the average HP of the two monsters. Previously, it took the HP of the monster being merge onto, which created unintended, obnoxious micromanagement.

More from My Infamous Dungeon

Other announcements

All events
In-game event11 Aug 2026Patch Notes v1.0.4General · Added a button to reset save data. · Practice Dummies have a tooltip indicating when they can no longer heal. · Increased the difficulty of threat levels 1 and 2. Bug fixes · Spider's Fang buff is no longer lost when merging monsters, or when loading a previous save. · Fixed an issue where Taunt could be lost when merging monsters after loading a save.Game update4 Aug 2026Patch Notes v1.0.3Quick balance patch with some buffs. Balance · Vine Guard: The purple Bud monster have a new ability. On Slay, all Buds will gain permanent damage for the run. · Chef: Croissant is easier to access and comes earlier in the tree. · Architect: Added a new skill node that makes Prepare abilities trigger an extra time.Game update31 Jul 2026Patch Notes v1.0.2Bug fixes · Monsters can no longer reap themselves. · Fixed a soft lock when placing invalid rooms with the Heavy Structure challenge enabled. · Fixed an issue with loading a save file with married monsters. · Addressed some situations where mouse clicks don't register. · The swordsmith blade will no longer randomly level itself up.