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My Infamous Dungeon›Events›Patch Notes v0.4.2
Game update

Patch Notes v0.4.2

My Infamous Dungeon · published 12 months ago

All eventsPlayers around this dateRead on Steam

General

  • You can now preview a hero's path through the dungeon. To see the preview, hover over the spawn point or the hero preview icon in the bottom right.
  • Reworded some tooltips that describe how heroes move through the dungeon.
  • Default volume level is 20% quieter.


Balance

  • The price multiplier of levelled monsters has decreased from 4x -> 3x.


Bug fixes

  • Fixed an issue where merging monsters with artifacts would merge their buffs twice.
  • Capped attack at 2 billion, preventing integer overflow issues with monster attack becoming negative.
  • Fixed an issue where the resolution setting was not being saved in window mode.
  • Fixed a crash that could happen when you had a level 3 monster in the loot deck.

Thanks to everyone who played the demo! I have a mountain of feedback to sort through and attempt to prioritize. Keep sharing your thoughts and I'll keep putting out patches.

More from My Infamous Dungeon

Other announcements

All events
In-game event11 Aug 2026Patch Notes v1.0.4General · Added a button to reset save data. · Practice Dummies have a tooltip indicating when they can no longer heal. · Increased the difficulty of threat levels 1 and 2. Bug fixes · Spider's Fang buff is no longer lost when merging monsters, or when loading a previous save. · Fixed an issue where Taunt could be lost when merging monsters after loading a save.Game update4 Aug 2026Patch Notes v1.0.3Quick balance patch with some buffs. Balance · Vine Guard: The purple Bud monster have a new ability. On Slay, all Buds will gain permanent damage for the run. · Chef: Croissant is easier to access and comes earlier in the tree. · Architect: Added a new skill node that makes Prepare abilities trigger an extra time.Game update31 Jul 2026Patch Notes v1.0.2Bug fixes · Monsters can no longer reap themselves. · Fixed a soft lock when placing invalid rooms with the Heavy Structure challenge enabled. · Fixed an issue with loading a save file with married monsters. · Addressed some situations where mouse clicks don't register. · The swordsmith blade will no longer randomly level itself up.