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My Infamous Dungeon›Events›Major Balance Patch + New Challenge Mode
Major update

Major Balance Patch + New Challenge Mode

My Infamous Dungeon · published 11 months ago

All eventsPlayers around this dateRead on Steam

Greetings, future overlords!

Today's update contains a big balance patch, plus a new challenge mode.

The biggest change is buffs are now additive instead of multiplicative. The goal here is to tighten the gap between optimal builds and common strategies. Some players are dealing millions of damage, while most players are only doing a few thousand. Many thought the Hero King wasn't possible to defeat, while at the same time, the Hero King is easily being one-shotted by other players who took advantage of the exponential compounding of multiplicative buffs.

Balance

  • Percentage buffs are now additive.
  • Increased EXP gain from defeating a hero from 20 -> 50.
  • Reduced Hero King HP from 262k -> 65k.
  • The Hero King has a new passive, Aura of the King, which prevents monsters from healing on level up while he is in the dungeon.
  • Decreased Brutal Hunger buff from 10% -> 5%.
  • Decreased Brutal Beast hunger damage reduction passive from 40% -> 25%.
  • Decreased Rune of Vitality HP bonus from 2% -> 1%.
  • Runs now start with 5 mana and 5 food.
  • Shade/Shadow damage share has been reduced from 3% -> 2%.
  • Empower spell has been increased from 10% -> 30% attack buff.
  • Gloom/Grim/Wraith reap ability has been reduced from 35% -> 30%.
  • Skeleton Death March buff has been reduced from 5 -> 4 damage.
  • Increased the strength of normal heroes.
  • Increased the amount of monsters that appear in loot.
  • Evil Crystal buffs have been reduced from 25% -> 10%, 50% -> 30%, and 100% -> 50%.
  • Mildly Evil Crystals no longer give an HP buff.
  • Crystal Chamber dungeon plan now gives the level 2 crystal instead of the level 1.
  • Heartkeeper's attack buff passive has been changed from giving 2% on attack -> 5% on celebration.


General

  • A new challenge mode has been added. Complete a run in standard mode to unlock it, and gain access to new difficulty modifiers.
  • Monster draws have less RNG and guarantee a more even spread of monster types.


Bug fixes

  • Fixed an issue where a plugged-in controller could take focus and hide the mouse/prevent clicking on the map screen.


But what even is a multiplicative buff?
A monster has two +25% damage buffs. This can be computed two different ways.
Additive: 25 + 25 = +50%
Multiplicative: 1.25 * 1.25 = +56%

More from My Infamous Dungeon

Other announcements

All events
In-game event11 Aug 2026Patch Notes v1.0.4General · Added a button to reset save data. · Practice Dummies have a tooltip indicating when they can no longer heal. · Increased the difficulty of threat levels 1 and 2. Bug fixes · Spider's Fang buff is no longer lost when merging monsters, or when loading a previous save. · Fixed an issue where Taunt could be lost when merging monsters after loading a save.Game update4 Aug 2026Patch Notes v1.0.3Quick balance patch with some buffs. Balance · Vine Guard: The purple Bud monster have a new ability. On Slay, all Buds will gain permanent damage for the run. · Chef: Croissant is easier to access and comes earlier in the tree. · Architect: Added a new skill node that makes Prepare abilities trigger an extra time.Game update31 Jul 2026Patch Notes v1.0.2Bug fixes · Monsters can no longer reap themselves. · Fixed a soft lock when placing invalid rooms with the Heavy Structure challenge enabled. · Fixed an issue with loading a save file with married monsters. · Addressed some situations where mouse clicks don't register. · The swordsmith blade will no longer randomly level itself up.