Hazard Pay Playtest
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 0.29.0 New Features · Controller scroll in credits — Use the right stick to scroll through the credits when playing on a controller. Bug Fixes · Fixed the production build connecting to the wrong Steam App ID, which caused achievements and leaderboards to report against the playtest build instead of the live game. Improvements · Added the Pocket Sized Hands porting team and newly onboarded playtesters… | — | |
| Game update | 0.27.0 Changes · Leaderboard tab renamed - "Scores: Any%" is now "Scores: Any Solution" for clarity Removed · Community features - Removed the entire community level system. The game no longer ships community browsing, publishing, or feedback infrastructure Bug Fixes · Optional sector exit - Walking out of an optional sector now plays the truck drive-off animation before returning to the overworld · R… | — | |
| Game update | 0.26.0 - QA New Features · Optional sector indicator - Overworld prompts now use green for optional sectors and yellow for compulsory ones, so you can tell at a glance which sectors are required for progression. · Faster overworld load - Pre-computed evidence manifest eliminates the ~1 second hitch when loading the overworld. Improvements · Faster startup - Several boot-time loads are now deferred so the s… | — | |
| Game update | 0.25.0 - One Dot Oh New Features · Choice Mode Focus - Level complete screen now highlights the focused report card and dims the other when choosing between rescue thresholds · Dialogue Camera Focus - Dialogue can now pan the camera to important items during conversations · Liquidator Leaderboard - New leaderboard category for completing levels with no surviving scientists · Leaderboard Context - Score tabs now sh… | — | |
| Game update | 0.24.0 - One more step New Features · End-Sequence Music - Ending sequences now play a dedicated music track · Final Choice Truck Exit - After making the final choice, you can leave the level immediately without scanning remaining evidence · Rolling Credits - Scrolling credits play after the newspaper ending screen (skippable) · Ending Replay - After credits, ending progress resets so you can replay for all 3 conclus… | — | |
| Game update | 0.23.1 - A little on the top. New Features · Per-level surveillance skip - Certain levels now skip the surveillance replay after completion · Story finale and heli hotline levels - re-added story levels Improvements · Level Path Editor performance improvements · Normalized music tracks for consistent volume across levels Bug Fixes · Fixed music playing two tracks simultaneously after quick retry on death · Fixed shuffle pla… | 22253174 | |
| Game update | 0.23.0 - Levels and Replays! New Features · Surveillance Replay - Completed levels now play back a security camera replay before showing your score, complete with CRT overlay, VHS effects, and tape noise. Skippable with ESC/Space/Enter or gamepad · Replay Tape - Replay your best completions from the level preview screen with a cassette tape button · Sector 1 Restructure - Reorganized Sector 1 progression with new tutorial… | — | |
| Game update | 0.22.1 - Patch New Features · Quantize Overlay Settings - New visual settings for palette quantization, posterize, and dithering post-effects in Settings → Visual tab. Choose from multiple color palettes. · Flower Pot and Pot Plant Props - New decorative props added to levels Bug Fixes · Fixed undo after reset replaying moves from the previous session instead of current moves · Fixed a crash when uploading sc… | — | |
| Game update | 0.22.0 - Door Jamming New Features · Idle Bark System - Characters now periodically speak randomized idle dialogue · Death Achievements - 7 instant achievements for each death cause (acid, door, vent, tongue, tentacle, disposer, vaporized) · Steam Achievement System - 16 achievements across story conclusions, recipe stats, and exploration triggers · Door Jam Sound Effects - Impact and looping buzz sounds when doors… | — | |
| In-game event | 0.21.0 - Closer New Features · Post-Completion Cinematics - Cinematics can now play after level completion before exiting, enabling richer story moments · Sector 3b Infirmary Roadblock - New roadblock requiring all scientists to be saved across sectors 1-3, with dialogue acknowledging your choices · Newspaper Content System - Wwith lore articles, multi-column layouts, and new key art · Wall Texture Variants -… | 22098654 | |
| In-game event | 0.20.1 - Almost there Version 0.20.1 New Features · Sector 5 Cinematic Ending Branch - The ending cinematic now changes based on your final choice — director ending and rebel scientist ending play out differently with unique dialogue and choreography · Scanner Persistent Outlines - Items on scanners now display persistent outline borders and hologram fill overlays with pixel-perfect scanline effects · Level Completi… | 22056481 | |
| In-game event | 0.19.0 - More, More and More New Features · Cinematic Level System - New scripted sequence levels with camera movement, dialogue, and no player input required. Used for story-driven moments between gameplay · Menu Pause Freezes Game World - Opening the pause menu now properly freezes the game world with a grayscale effect, preventing any background gameplay while paused · Controller Support Improvements - B button now clos… | 21936032 | |
| In-game event | 0.18.3 - Polish New Features · Corner-lock detection - A hint bar now appears when you've pushed evidence into an unrecoverable corner, suggesting undo or reset. · Speaker outlines in dialogue - The active speaker gets highlighted during radio conversations, making it easier to follow who's talking · Level complete skip - Press the action button during the level complete screen to skip through animations faste… | 21840661 | |
| In-game event | 0.18.1 - Bugs Squashed, Errors Overcome New Features · Fence tiles block truck movement - Fence tiles on the overworld now properly block the truck from driving through them. Bug Fixes · Fixed pause menu opening during dialogue conversations. · Fixed items losing their visual layering when loaded into the truck. · Fixed timestamps showing UTC instead of local time on report sheets. · Fixed "Reset Settings" not applying until game res… | 21751478 | |
| In-game event | 0.18.0 - Die Lebensqualität New Features · Dynamic Music System - Music now evolves as you progress! New tracks unlock sector-by-sector, with smooth cross-fades between songs. Higher sectors are weighted to play more often as you advance. · Tentacle Sweep Path - Tentacles now kill you if you walk into the path of their arm as it sweeps between corners. · Truck Auto-Nudge - Returning to the overworld no longer leaves the t… | 21723097 | |
| In-game event | 0.17.1 - New Overworld, New UI, You Thought You Knew New. New Features · New Overworld · Evidence Scan System - Evidence scan now plays when trying to enter the truck at level end. · Danger Level Briefings - Mission briefings now show threat level (Lockdown, Alert, Containment Breach) based on level contents · Blood Evidence Display - Evidence intro now highlights blood stains as biological evidence with visual outlines · Roadblock Dialogues - Gate di… | 21625996 | |
| In-game event | 0.16.1 - Occlusion, Outlines, Tongues and more! New Features · Playtest Warning - New modal warning when accessing community levels, encouraging players to complete the main levels first. · Multiple Tongues - Creature System has been expanded to support multiple tongues, you've been warned. · Occluded Item Outlines - Items hidden behind walls and doors now show a outline so you never lose track of evidence behind walls. · Occluded Blood Outl… | 21120909 | |
| In-game event | 0.15.0 - Community Levels! Community Levels The big feature this release is Community Levels - you can now browse, search, and play levels created by us and other players! · Browse and search community-submitted levels · Preview levels with dynamic mission statements before playing · Preview highscores of community-submitted levels · Publish your own levels directly from the level editor (Edit -> Publish) · Rate and prov… | 21043760 | |
| In-game event | 0.14.1 - Levels! Added · 5 new levels! Please drop your feedback in the Discord · Level editor "quick-play" (prompts for save when no filename is set, suggesting filenames) Changed · VaporizeCommand now plays skeleton animation for more items. · RecipeManager applies flesh vaporization effect to additional item types · Creature doesn't consume blood when dead (duh) | 20818674 | |
| In-game event | 0.14.0 - Mechnanics? Yes. Added · Blood bridges mechanic allowing blood to conduct electricity and create connections in electrical networks · Player footstep visuals with alternating left/right steps and fade-out animations · Blood absorption mechanic for clothing items · Spatial audio system · Level editor autosave and crash recovery with configurable intervals · Blood freshness system with time-based aging affecting… | 20731234 | |
| In-game event | 0.13.0 - The Creature Added · The Creature! · Playtest Overworld with unique 5 test levels showcasing The Creature. · UI Scaling. Changed · Doors are now in a frame, and have nice new animations for when it's open, closed, or jammed. · Huge Level Editor overhaul. · Performance improvements to GameMap and Recipe System. Removed · Complex actor doors. | 19915244 | |
| In-game event | 0.12.2 - Demo preview Added · Rewind SFX / VFX. · Camera Peek for Joystick and Mouse input. · Enable Score Tab in Level Preview panel only when level has been completed. · Updated sounds for PRS-86. Fixed · Doors not behaving when undo was used. | 17292431 | |
| In-game event | 0.12.1 - Demo preview Added · Added German and English Locale options, translate dialogues. · New font · Control + Mouse moves camera in Level Editor · Add Level Editor to main screen · Add thank you screen. Fixed · Reduce text size and set minimum horizontal size for score label. · Game levels suitable names · Prevent unnecessary updates to Electrical System, fixing stutter on large maps. | 17241022 | |
| In-game event | 0.11.3 - Demo preview Added · New Call-to-action for Wishlist and Discord. · New demo content. · Updated dialogues. · Credits panel. · Numpad keys for movement. · Z to Undo. · Added Ambience to Overworld and Level. · Render steckdose sparks on-top of other items Fixed · You now can't escape the facility. | 17190286 | |
| Game update | 0.11.2 - Smoother UI, Death Screen, Bug fixes Improvements · Joystick improvements : Decrease Deadzone. · Scoreboard : Improvements with loading, error messages · Death Screeen : Redesign death screen. · Level Preview : Improve animations. · Level Complete : Solid background added. · Fonts : Use new font with lowercase characters for larger text blocks. · Roadblocks : Fix roadblock unblocked radio dialogue not showing in some cases. Fixes… | 17056407 | |
| Game update | 0.11.1 - UI Change for Smaller Screens (Steam Deck) Scoreboard Loading : Fix inconsistent loading of Scoreboard, enable ScoreTab earlier. · Level Preview : Update Level Preview to dynamically adjust to screen size. · Remove "Boomy" Level Complete sound. | 17051484 | |
| In-game event | 0.11.0 - New levels, The Big QOL Update. Changelog for Version 0.11.0 Added · New Levels : A new set of levels for Sector 1 and 2. · UI Overhaul : Redesigned UI and HUD with centered, limited camera. · Electrical System 2.0 : Added sockets to the electrical system. · New Visuals : Added new fonts and an art pass. · Overworld : New lighting and improved truck handling. · Remastered Tracks : Updated audio tracks. · Feedback : Haptic fee… | 17046175 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.