
Sector 5 Cinematic Ending Branch - The ending cinematic now changes based on your final choice — director ending and rebel scientist ending play out differently with unique dialogue and choreography
Scanner Persistent Outlines - Items on scanners now display persistent outline borders and hologram fill overlays with pixel-perfect scanline effects
Level Completion Staleness Detection - When a level is modified, old completion records are automatically replaced so you're never compared against impossible-to-beat scores
Level Editor Entry Prompt - Clicking "Level Editor" while playing now shows a choice popup: edit the current level, start fresh, or cancel
Fixed wall light shadows not casting correctly
Fixed score tab showing stale content while loading
Fixed wire overlay tiles showing dead-end stubs at power boundaries
Fixed fast taps being dropped by input system — quick button presses now register reliably
End Sequence - After completing the final level, a helicopter flyaway cinematic plays followed by a summary screen before returning to the main menu
Milestone System - Tracks your final choice interaction and persists it through save/load
Exit Icon for Finale Level - The finale level now shows a distinct exit icon on the overworld
Blood Freshness Indicators - Visual indicators showing the freshest blood tiles to help with puzzle solving
Helicopter Rotor Shader - Procedural animated helicopter rotor effect with configurable blades and trailing rings
ImGui Leaderboard Replay Panel - Dev tool for viewing and replaying leaderboard entries with animated playback
Replay System Improvements - Animated replay mode with full audio and visual feedback, plus completion replays now include the final truck exit
Tentacle Bait Marker - Place bait tiles to make tentacles start extended toward specific cells
Sector-Relative Level Numbering - UI now shows levels as "Sector X.Y" format instead of raw level names
Game Complete Screen Gating - Game complete screen only auto-shows in demo mode
Conditional Snow Particles - Snow effects appear on snow-themed levels
Synchronized Bubble Fade-Out - All words in dialogue bubbles now fade out together for better readability
Helicopter Visibility - Helicopter only appears when the finale is unlocked and not yet completed
Disabled Level Visual Feedback - Disabled levels are greyed out and non-interactable on the overworld
Fixed typed array crash when items were freed during vibration feedback
Fixed player walking animation missing during replay
Fixed progress and death events spamming during replay
Fixed completion replay missing the final truck exit move
Fixed end sequence replaying on every overworld load due to save data serialization issue
Fixed dictionary crash when deleting entries in debug panels
Lazy Loading - Overworld scenes, item definitions, and level templates now load on demand instead of at startup, saving several seconds of load time