Hazard Pay Playtest · published · build 21625996

New Overworld
Evidence Scan System - Evidence scan now plays when trying to enter the truck at level end.
Danger Level Briefings - Mission briefings now show threat level (Lockdown, Alert, Containment Breach) based on level contents
Blood Evidence Display - Evidence intro now highlights blood stains as biological evidence with visual outlines
Roadblock Dialogues - Gate dialogues now branch based on whether you saved or lost scientists in completed sectors
Cinematic Gate Sequences - Roadblock unlocks now feature camera focus, animation, and sound effects
Sector-Based Progression - Overworld levels organized into sectors with completion requirements
Scientist Tracking - Track and display scientist fate across UI with dynamic icons
Dual Leaderboards - Separate Any% and Saviour leaderboards for levels with scientists
Tentacle Creature - New area-denial enemy with animated arm, eye tracking, and danger indicators
DevMode Window - Developer menu for testing (debug builds only)
Idle Hints - Escalating hint dialogues when inactive for too long
Interactable Hints - Toggle "?" labels above inspectable items
Employee Death Counter - Tracks cumulative deaths with darkly humorous termination messages
Audio Muffling - Music and effects muffle when game is paused
Native resolution pixel-perfect rendering at 640x360
Consolidated UI styling across all menus and panels
Physical paper animations for report card comparisons
Improved tutorial system with 7-step progression
Better controller icon support via sprite atlas
Improved level editor with line tool and context menus
Smoother camera following without jitter
Better dialogue system architecture
Fixed scanner failure showing wrong color (was green, now red)
Fixed truck exit allowed with only blood remaining
Fixed crashes when leaving tutorial after progress reset
Fixed audio effects getting stuck muffled after undo
Fixed undo animation playing with no moves to undo
Fixed reset not working when dead
Fixed camera not focusing on player in tutorial
Fixed level completion not saving when pressing continue early
Fixed blood visible after truck drives off
Fixed various race conditions in level/score loading
Fixed creature path indicators persisting after death
Fixed dath screen not appearing for electrocution deaths
Fixed many UI focus and button visibility issues