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Hazard Pay Playtest
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Events
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0.22.0 - Door Jamming
Game update
0.22.0 - Door Jamming
Hazard Pay Playtest
· published
1 Mar 2026, 16:49 UTC
All events
Players around this date
Read on Steam
New Features
Idle Bark System
- Characters now periodically speak randomized idle dialogue
Death Achievements
- 7 instant achievements for each death cause (acid, door, vent, tongue, tentacle, disposer, vaporized)
Steam Achievement System
- 16 achievements across story conclusions, recipe stats, and exploration triggers
Door Jam Sound Effects
- Impact and looping buzz sounds when doors jam
Door Occlusion Toggle
- Doors now properly block line of sight when closed
End Boss Cinematic
- Post-completion cinematic sequence for the final sector 5 level
Tentacle Shock Death
- Tentacles on powered outlets are now destroyed with spark effects. Fully undoable
Tentacle Switch Activation
- Tentacle tips now activate electrical buttons
Master Volume Setting
- New slider controlling all game audio
Undo Speed Setting
- Slow/Normal/Fast presets for undo hold-to-accelerate
Mute When Unfocused Setting
- Mutes audio when the game window loses focus
Idle Dialogues Setting
- Toggle for idle radio chatter
Instant Reset Setting
- Skip the hold timer and reset immediately on key press
Integer-Scaled Windowed Mode
- Window now snaps to pixel-perfect sizes
Per-Character Bubble Styles
- Characters now have distinct speech bubble styles
Improvements
Unified Dialogue System
- Streamlined how items handle inspection dialogue
Death Audio Timing
- Death sound effects now play clearly before the audio muffle kicks in
Dialogue Balloon Layout
- Adjusted positioning and improved scrolling
Level Ordering
- Reordered levels based on playtest feedback for better difficulty curve
Printout Tabs
- Level complete screen now shows the full tabbed interface with score tabs
Tentacle Arm Shadow
- Dynamic velocity-based shadow for more natural movement feel
Editor Play Session
- ESC now returns directly to the editor without extra popups
Per-Sector Wall Textures
- Sectors 2 and 3 now have distinct wall styles
Bug Fixes
Fixed doors becoming invisible to the electrical system when items were pushed onto them
Fixed static decor not blocking movement in certain situations
Fixed phantom replay vectors being recorded in saved completions
Fixed blood occlusion outlines being delayed by one turn
Fixed pause menu focusing the wrong button
Fixed UI navigation ignoring custom movement key rebinds
Fixed sector 3B gate freezing during roadblock cycling
Fixed a crash in level manager when callable target was freed
Removed
Show Inspectable Hint
- Removed Tab/gamepad hint for inspectable items - They're secret now.. shh
More from Hazard Pay Playtest
Other announcements
All events
Hazard Pay Playtest
Game update
30 Apr 2026
0.34.0
Bug Fixes · Fixed an exploit allowing the truck to navigate around the sector-05 helipad area · Fixed the Friends leaderboard showing your global rank instead of your position among friends · Fixed a crash when pressing Continue on dialogue after holding the reset key mid-level
Hazard Pay Playtest
Game update
29 Apr 2026
0.33.0
New Features · Controller dialogue scrolling - Right stick now scrolls dialogue text once typing has finished, so longer lines that overflow the dialogue balloon can finally be read on a controller. Mirrors the existing right-stick scroll on the credits panel. Bug Fixes · Score tabs no longer disappear after sector completion on slow connections - On slower Steam connections the "Sector X.Y" he…
Hazard Pay Playtest
Game update
27 Apr 2026
0.31.0
Bug Fixes · Settings tab default - The Settings panel now opens on the General tab by default instead of accidentally landing on the Input tab. · German tutorial ticker - The push-vent tutorial line in the opening sector now displays in German for German players instead of falling back to English. · German leaderboard subheaders - The "Any Solution", "Saviour", and "Liquidator" leaderboard tabs…