
Post-Completion Cinematics - Cinematics can now play after level completion before exiting, enabling richer story moments
Sector 3b Infirmary Roadblock - New roadblock requiring all scientists to be saved across sectors 1-3, with dialogue acknowledging your choices
Newspaper Content System - Wwith lore articles, multi-column layouts, and new key art
Wall Texture Variants - Three new wall styles for per-level visual variety across sectors
Ending Conclusion Persistence - Endings now track which conclusion you reached, so interrupted endings don't replay
Cinematic Level Preview - Cinematic levels show a briefing message instead of score tabs in the preview screen
Ending Cinematic Rework - Dynamic walk distances, simplified witness ending movement, and camera pan tuning
Ending Dialogue Rewrite - More concise and menacing director speech; Otto's dialogue expanded with Federation refuge plot and border crossing
Music Discovery System - Music unlocks as you discover levels instead of gating behind sector completion. Override tracks play out naturally after level exit
Per-Sector Wall Styling - Sectors 2 and 3 now have distinct wall textures across 31 levels
Helicopter Flight Tuning - Longer ending flyaway sequence
Level Notes Improvements - Consolidated design notes CSV, added Open Folder and Open CSV buttons to the debug panel
Fixed cinematic skip hanging the game when skipping synchronously
Fixed scientist outcome checks always returning stub values
Fixed truck position not saving after debug teleport