Trading Towns
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
113 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
113 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Patch Notes - 0.7.1 Changes · Some visual bug fixes and improvements. · Merchant now sells blueprints, upgrades and artifacts. · Added new buildings and items. · Reduces wood and stone costs for house upgrades. · Destroying trees or mountains now gives 50 items instead of one. · Added disasters and buildings to counter them. · Added storage building that increases maximum inventory / storage space by 20. · Farms d… | — | |
| In-game event | Patch Notes - 0.7.0 Changes · Reworked the whole game. Like with Patch 0.6, Patch 0.7 is more like an introduction and provides the foundation for future patches. Therefore, a lot of stuff is still missing and will be added later. · Houses now consume all items available and generate taxes based on them. · Houses now generate rent based on nearby appeal which can be increased with decor buildings like parks. Appea… | — | |
| In-game event | Patch Notes - 0.6.3 Changes · Added seasons that influence the game. · Added global effects. · Improved UI. · Added tipps and removed introduction panel. · Changed research tree. Now research points are needed to unlock buildings and other things. · Some visual improvements. · Added building limit. · Added level up system for mayor. Gold gained = EXP. · Removed income from townhall and added building limit instead… | — | |
| In-game event | Patch Notes - 0.6.2 Changes · Removed carts mechanic and replaced it with a production chain mechanic. · Added new needs. Houses can now be upgraded up to level 15. · Added new items and buildings for better early start. · Removed quests and added a short introduction instead. In later patches i'll add help tooltips for better explanations. · Improved UI. · Improved performance. · Simplified items. · Tiles now nee… | — | |
| In-game event | Patch Notes - 0.6.1 Changes · Added new visuals including animations. There is currently only one monster animation (slime), more will be added later. · Improved the UI. · Houses now display missing needs. · Trading Towns buy now more items. · Added a few more items. Bugs · Fixed houses materials bug. Now they can be upgraded up to lvl 10. · Fixed buildings reset bug. · Fixed some display bugs. | — | |
| In-game event | Patch Notes - 0.6.0 Changes · Reworked the whole game. There are still a lot of things missing and will be added later. Patch 0.6.0 is more like an introduction and provides the foundation for future patches. · Added new item transport mechanics. Logistics buildings transport items from one building to another. · Houses now grow based on needs fulfilled and spawn people that buy items from the market. · Reworked h… | — | |
| In-game event | Patch Notes - 0.5.1 Changes · Added sounds and made the world more lively. · Added new buildings. · Decreased amount of bandits and increased amount of monsters. · Monster are weaker now. · Scout camp can now be unlocked in the research tree and doesn't give a trait anymore. · Improved camera movement. Bugs · Fixed issues with displays. Should work smoother now. · Fixed flea market reload bug. · Fixed bug where bu… | — | |
| In-game event | Patch Notes - 0.5.0 Changes · Reworked world. · Resources are now randomly placed in the world and need to be unlocked in the research tree to be collectable through buildings. Heroes can collect all resources. · Added new tiles and mechanics. · Added pets. · Added soul weapons. · Added new buildings. · Reworked UI and added more informations. · Reworked hero skill upgrade system. Heroes have now skillpoints which… | — | |
| In-game event | Patch Notes - 0.4.1 Changes · Some visuals have been updated. · Research points can no longer be bought directly. Traveling merchants offer them now randomly. · Increased the starting research points from 3 to 5. · King offers are now fixed. · Added more game informations. · Reduced standard hero skill upgrade cost from 25 to 20. Costs don't reset anymore. · Constructing same buildings is now more expensive. · Add… | — | |
| In-game event | Patch Notes - 0.4.0 Changes · Added artifact crafting system and a new currency for that. · Added bandit camps. They block nearby tiles from being used and drop a treasure chest once defeated. Everytime you destroy a camp, others become stronger. · Added monster areas. They are similar to bandit camps and block one tile from being used. · Treasure chest now drop gold and new currency for crafting artifacts. · Adde… | — | |
| In-game event | Patch Notes - 0.3.1 Changes · Reworked and rebalanced items. Now only items of the same tier level can be combined with each other. · Heroes now only gather unique T1 materials from ruins. · You can now choose a random reward when you finish the 10th quest. · Artifacts and spells can no longer be obtained and will be reworked in later patches. · Added a few achievements for testing purposes. Bugs · Fixed bug where… | — | |
| In-game event | Patch Notes - 0.3.0 Changes · Reworked the research area and added a skilltree / researchtree instead which includes new buildings. · Added a tier system for items and the function to sort them in the storage based on it. · Added 3 new house types. Houses now buy items based on their status (T1 - T5). · Added 3 market types with different selling spaces. · Added flea market and other new buildings. · Added 6 new h… | — | |
| In-game event | Patch Notes - 0.2.1 Changes · Added quests that act like a guide and reward the player with gold. This should help for a smoother start. · Increased adventurer slots from 3 to 4. · Lowered the scouting time needed for a tile by 50%. · Increased gold discount (cheaper buildings and upgrades) from 0.5% to 2.0% for each upgrade. · Increased platinum coins gained by 100%. · Removed max beard. Bugs · Fixed music contro… | — | |
| In-game event | Patch Notes - 0.2.0 Changes · Added recipe book/system. Unlocked recipes are permanently saved. · Construction sites and building upgrades can now be destroyed and removing buildings should work smoother. · Added zoom. Might feel a bit buggy when zooming out, reason is the small map which will be increased in later patches. · You can now choose the background songs. · Heroes tasks can now be interrupted. · Buildin… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.