
Added mayors. Each one has different effects and passives that can be unlocked.
Changed Logistic Centers to Storages. Storages now store items that nearby buildings produce and also act as distributors.
Changed Town Center to Market.
Changed World Map. Traders now sell directly to other Towns unlocked in the World Map.
Changed Merchant. New buildings are now unlocked with progress (House level and Journey).
Added Journey. Heroes can fight strong enemies in the journey and unlock new passives and buildings. Finishing the journey unlocks new mayor passive effects (up to 3x times).
Houses can now be only upgraded if enough items that fulfill specific needs are consumed.
Artifacts can now be crafted from items and their effects are based on items selected. Higher worth items = better effects.
Pets can now be randomly hatched from monster eggs and trained / improved with gold.
Removed summary and added global statistics which can be checked anytime.
Also added statistics to many buildings and heroes.
Added Book Of Discovery. Informations about the games mechanics and discoveries can be found there.
Added more achievements.
Improved and cleaned up UI.
Improved tooltip explanations.
Most buildings need now building materials to be build.
Improved visuals and added more animations to make the world more lively.
Added hero and enemy animations.
Added more sound effects.
Added WASD camera movement.
Removed bank. I may add it later again but in its current state it simple doesn't fit.
Hero summoning now costs directly.
Changed / improved main menu.
Minimap displays now more informations.
Heroes now rest if they lose a fight.
Tried to balance the game.