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Trading TownsNewsPatch Notes - 0.9.0
In-game event

Patch Notes - 0.9.0

Trading Towns · published 4 Sep 2026, 14:32 UTC

All newsPlayers around this dateRead on Steam

Changes

  • Added mayors. Each one has different effects and passives that can be unlocked.

  • Changed Logistic Centers to Storages. Storages now store items that nearby buildings produce and also act as distributors.

  • Changed Town Center to Market.

  • Changed World Map. Traders now sell directly to other Towns unlocked in the World Map.

  • Changed Merchant. New buildings are now unlocked with progress (House level and Journey).

  • Added Journey. Heroes can fight strong enemies in the journey and unlock new passives and buildings. Finishing the journey unlocks new mayor passive effects (up to 3x times).

  • Houses can now be only upgraded if enough items that fulfill specific needs are consumed.

  • Artifacts can now be crafted from items and their effects are based on items selected. Higher worth items = better effects.

  • Pets can now be randomly hatched from monster eggs and trained / improved with gold.

  • Removed summary and added global statistics which can be checked anytime.

  • Also added statistics to many buildings and heroes.

  • Added Book Of Discovery. Informations about the games mechanics and discoveries can be found there.

  • Added more achievements.

  • Improved and cleaned up UI.

  • Improved tooltip explanations.

  • Most buildings need now building materials to be build.

  • Improved visuals and added more animations to make the world more lively.

  • Added hero and enemy animations.

  • Added more sound effects.

  • Added WASD camera movement.

  • Removed bank. I may add it later again but in its current state it simple doesn't fit.

  • Hero summoning now costs directly.

  • Changed / improved main menu.

  • Minimap displays now more informations.

  • Heroes now rest if they lose a fight.

  • Tried to balance the game.

More from Trading Towns

Other announcements

All news
Major update3 Mar 2026Patch Notes - 0.8.0Changes · Reworked UI. · Improved visuals, added biomes and cliffs. · Removed big roads and changed mechanics. Production buildings need now a logistic center nearby to function. · You can now add items into the logistic center to improve performance of nearby buildings. · Production buildings can now be upgraded up to lvl 10. · Houses don't produce any income anymore. They now buy items from t…In-game event14 Nov 2025Patch Notes - 0.7.2Changes · Added world map where you can trade items with other towns. · Added bank to give / take loans. · Merchant doesn't trade with items anymore. · Removed merchant, tax office and other unique buildings and added their functionality as rewards for leveling up. · Added starting items. · Added hero camp in which heroes automatically fight nearby enemies. · Added new enemies, added rarity and…In-game event29 Sep 2025Patch Notes - 0.7.1Changes · Some visual bug fixes and improvements. · Merchant now sells blueprints, upgrades and artifacts. · Added new buildings and items. · Reduces wood and stone costs for house upgrades. · Destroying trees or mountains now gives 50 items instead of one. · Added disasters and buildings to counter them. · Added storage building that increases maximum inventory / storage space by 20. · Farms d…