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Trading TownsNewsPatch Notes - 0.7.2
In-game event

Patch Notes - 0.7.2

Trading Towns · published 14 Nov 2025, 15:01 UTC

All newsPlayers around this dateRead on Steam

Changes

  • Added world map where you can trade items with other towns.

  • Added bank to give / take loans.

  • Merchant doesn't trade with items anymore.

  • Removed merchant, tax office and other unique buildings and added their functionality as rewards for leveling up.

  • Added starting items.

  • Added hero camp in which heroes automatically fight nearby enemies.

  • Added new enemies, added rarity and increased their strength. Drop amount is now based on strength.

  • Most enemies can now be tamed and become pets. Higher rarity enemies become higher rarity pets with better stats and more traits. Heroes need a high CHA stat to tame.

  • Heroes gain EXP even if they fail to defeat an enemy based on damage dealt.

  • Changed hero skilltrees and added a weapon and armor skilltree. Currently only 3 weapons are available.

  • Added critical chance value for each weapon.

  • Added new buildings.

  • Resource buildings now show the tiles they use.

  • Added a synergy bonus. Buildings gain a efficiency bonus if build nearby other buildings that produce items they need.

  • Some balance adjustments.

  • Some visual improvements.

More from Trading Towns

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In-game event4 Sep 2026Patch Notes - 0.9.0Changes · Added mayors. Each one has different effects and passives that can be unlocked. · Changed Logistic Centers to Storages. Storages now store items that nearby buildings produce and also act as distributors. · Changed Town Center to Market. · Changed World Map. Traders now sell directly to other Towns unlocked in the World Map. · Changed Merchant. New buildings are now unlocked with prog…Major update3 Mar 2026Patch Notes - 0.8.0Changes · Reworked UI. · Improved visuals, added biomes and cliffs. · Removed big roads and changed mechanics. Production buildings need now a logistic center nearby to function. · You can now add items into the logistic center to improve performance of nearby buildings. · Production buildings can now be upgraded up to lvl 10. · Houses don't produce any income anymore. They now buy items from t…In-game event29 Sep 2025Patch Notes - 0.7.1Changes · Some visual bug fixes and improvements. · Merchant now sells blueprints, upgrades and artifacts. · Added new buildings and items. · Reduces wood and stone costs for house upgrades. · Destroying trees or mountains now gives 50 items instead of one. · Added disasters and buildings to counter them. · Added storage building that increases maximum inventory / storage space by 20. · Farms d…