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Trading TownsNewsPatch Notes - 0.8.0
Major update

Patch Notes - 0.8.0

Trading Towns · published 3 Mar 2026, 19:19 UTC

All newsPlayers around this dateRead on Steam

Changes

  • Reworked UI.

  • Improved visuals, added biomes and cliffs.

  • Removed big roads and changed mechanics. Production buildings need now a logistic center nearby to function.

  • You can now add items into the logistic center to improve performance of nearby buildings.

  • Production buildings can now be upgraded up to lvl 10.

  • Houses don't produce any income anymore. They now buy items from the town center and generate profit.

  • Houses can now be upgraded manually and don't need appeal. Upgrading houses increases population = more items bought and varity (food, drinks, clothing, ...) of items.

  • Appeal increases now prices of goods / profit.

  • Removed maintenance costs.

  • Heroes can now explore and clear tiles.

  • Added quests acting as tutorial.

  • Removed mayor levels.

  • Added direct access to the world map, merchant and bank.

  • Merchant offers now all blueprints.

  • Reworked world map. Trading Towns are now similar to houses and buy items.

  • Bank doesn't give loans anymore.

  • Added attack animations.

  • Replaced monster drops with gold. Stronger monsters give more gold.

  • Upgrading hero gear is now much cheaper.

  • Removed monsters from the map. They can now only be discovered with a hero camp.

  • Added mysteries that can be explored by heroes giving rewards based on hero core stats (STR, DEX, INT, ...).

  • Hero slots can now be unlocked with gold.

  • Balanced costs. Buildings are now cheaper.

  • Added new buildings.

  • Removed fertile land. Farms can now be build everywhere.

  • Removed town hall. No needed anymore.

  • Added different resource tiles.

  • Clearing disasters now gives gold.

More from Trading Towns

Other announcements

All news
In-game event4 Sep 2026Patch Notes - 0.9.0Changes · Added mayors. Each one has different effects and passives that can be unlocked. · Changed Logistic Centers to Storages. Storages now store items that nearby buildings produce and also act as distributors. · Changed Town Center to Market. · Changed World Map. Traders now sell directly to other Towns unlocked in the World Map. · Changed Merchant. New buildings are now unlocked with prog…In-game event14 Nov 2025Patch Notes - 0.7.2Changes · Added world map where you can trade items with other towns. · Added bank to give / take loans. · Merchant doesn't trade with items anymore. · Removed merchant, tax office and other unique buildings and added their functionality as rewards for leveling up. · Added starting items. · Added hero camp in which heroes automatically fight nearby enemies. · Added new enemies, added rarity and…In-game event29 Sep 2025Patch Notes - 0.7.1Changes · Some visual bug fixes and improvements. · Merchant now sells blueprints, upgrades and artifacts. · Added new buildings and items. · Reduces wood and stone costs for house upgrades. · Destroying trees or mountains now gives 50 items instead of one. · Added disasters and buildings to counter them. · Added storage building that increases maximum inventory / storage space by 20. · Farms d…