Status
SteamPeaks
Charts
Sales
Upcoming
Patches
News
Calculator
Database
New on Steam
Every app, DLC and depot the minute Steam creates it
Apps
Every app on Steam, newest change first
Packages
Subs and bundles, and what each contains
Depots
Depots, manifests and install sizes
Tags
Steam's user tags and the games under them
Developers & publishers
Companies and their catalogues
Technologies
Engines, SDKs and anti-cheat found in the files
Change history
Every PICS changelist as it lands
Tools
Signals
Nineteen readings of the whole catalogue
Compare
Any games side by side
Records
All-time peaks and the days they were set
Reports
Weekly and monthly write-ups
Alerts & newsroom
Watch a game, get told when it moves
Steam status
Is Steam up, right now
Web API explorer
Try the endpoints in the browser
More
News
Steam's own announcements and the sales calendar
Calculator
What a Steam account is worth, and its pile of shame
/
Sign in
/
Trading Towns
News
Patch Notes - 0.6.1
In-game event
Patch Notes - 0.6.1
Trading Towns
· published
10 Apr 2025, 19:38 UTC
All news
Players around this date
Read on Steam
Changes
Added new visuals including animations. There is currently only one monster animation (slime), more will be added later.
Improved the UI.
Houses now display missing needs.
Trading Towns buy now more items.
Added a few more items.
Bugs
Fixed houses materials bug. Now they can be upgraded up to lvl 10.
Fixed buildings reset bug.
Fixed some display bugs.
More from Trading Towns
Other announcements
All news
In-game event
4 Sep 2026
Patch Notes - 0.9.0
Changes · Added mayors. Each one has different effects and passives that can be unlocked. · Changed Logistic Centers to Storages. Storages now store items that nearby buildings produce and also act as distributors. · Changed Town Center to Market. · Changed World Map. Traders now sell directly to other Towns unlocked in the World Map. · Changed Merchant. New buildings are now unlocked with prog…
Major update
3 Mar 2026
Patch Notes - 0.8.0
Changes · Reworked UI. · Improved visuals, added biomes and cliffs. · Removed big roads and changed mechanics. Production buildings need now a logistic center nearby to function. · You can now add items into the logistic center to improve performance of nearby buildings. · Production buildings can now be upgraded up to lvl 10. · Houses don't produce any income anymore. They now buy items from t…
In-game event
14 Nov 2025
Patch Notes - 0.7.2
Changes · Added world map where you can trade items with other towns. · Added bank to give / take loans. · Merchant doesn't trade with items anymore. · Removed merchant, tax office and other unique buildings and added their functionality as rewards for leveling up. · Added starting items. · Added hero camp in which heroes automatically fight nearby enemies. · Added new enemies, added rarity and…