Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Trading TownsNewsPatch Notes - 0.5.0
In-game event

Patch Notes - 0.5.0

Trading Towns · published 20 Nov 2024, 15:19 UTC

All newsPlayers around this dateRead on Steam

Changes

  • Reworked world.
  • Resources are now randomly placed in the world and need to be unlocked in the research tree to be collectable through buildings. Heroes can collect all resources.
  • Added new tiles and mechanics.
  • Added pets.
  • Added soul weapons.
  • Added new buildings.
  • Reworked UI and added more informations.
  • Reworked hero skill upgrade system. Heroes have now skillpoints which can be used to upgrade a skill up to 30 times. Skillpoints are gained through level up or other sources.
  • Increased heroes max level from 10 to 50. Heroes also need less EXP for level up.
  • Scout camp now scout nearby random tiles.
  • Items can no longer be sold directly.
  • Bandits are now weaker.
  • Reduced clearing, scouting and building time.

Bugs

  • Fixed reset bugs (monsters, bandits, traveling merchants, crafted artifacts).
  • Fixed bug where population would grow if playing hans.
More from Trading Towns

Other announcements

All news
In-game event4 Sep 2026Patch Notes - 0.9.0Changes · Added mayors. Each one has different effects and passives that can be unlocked. · Changed Logistic Centers to Storages. Storages now store items that nearby buildings produce and also act as distributors. · Changed Town Center to Market. · Changed World Map. Traders now sell directly to other Towns unlocked in the World Map. · Changed Merchant. New buildings are now unlocked with prog…Major update3 Mar 2026Patch Notes - 0.8.0Changes · Reworked UI. · Improved visuals, added biomes and cliffs. · Removed big roads and changed mechanics. Production buildings need now a logistic center nearby to function. · You can now add items into the logistic center to improve performance of nearby buildings. · Production buildings can now be upgraded up to lvl 10. · Houses don't produce any income anymore. They now buy items from t…In-game event14 Nov 2025Patch Notes - 0.7.2Changes · Added world map where you can trade items with other towns. · Added bank to give / take loans. · Merchant doesn't trade with items anymore. · Removed merchant, tax office and other unique buildings and added their functionality as rewards for leveling up. · Added starting items. · Added hero camp in which heroes automatically fight nearby enemies. · Added new enemies, added rarity and…