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Trading TownsNewsPatch Notes - 0.5.1
In-game event

Patch Notes - 0.5.1

Trading Towns · published 28 Nov 2024, 12:14 UTC

All newsPlayers around this dateRead on Steam

Changes

  • Added sounds and made the world more lively.
  • Added new buildings.
  • Decreased amount of bandits and increased amount of monsters.
  • Monster are weaker now.
  • Scout camp can now be unlocked in the research tree and doesn't give a trait anymore.
  • Improved camera movement.

Bugs

  • Fixed issues with displays. Should work smoother now.
  • Fixed flea market reload bug.
  • Fixed bug where buildings would not produce after reloading.
More from Trading Towns

Other announcements

All news
In-game event4 Sep 2026Patch Notes - 0.9.0Changes · Added mayors. Each one has different effects and passives that can be unlocked. · Changed Logistic Centers to Storages. Storages now store items that nearby buildings produce and also act as distributors. · Changed Town Center to Market. · Changed World Map. Traders now sell directly to other Towns unlocked in the World Map. · Changed Merchant. New buildings are now unlocked with prog…Major update3 Mar 2026Patch Notes - 0.8.0Changes · Reworked UI. · Improved visuals, added biomes and cliffs. · Removed big roads and changed mechanics. Production buildings need now a logistic center nearby to function. · You can now add items into the logistic center to improve performance of nearby buildings. · Production buildings can now be upgraded up to lvl 10. · Houses don't produce any income anymore. They now buy items from t…In-game event14 Nov 2025Patch Notes - 0.7.2Changes · Added world map where you can trade items with other towns. · Added bank to give / take loans. · Merchant doesn't trade with items anymore. · Removed merchant, tax office and other unique buildings and added their functionality as rewards for leveling up. · Added starting items. · Added hero camp in which heroes automatically fight nearby enemies. · Added new enemies, added rarity and…