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Trading Towns
News
Patch Notes - 0.5.1
In-game event
Patch Notes - 0.5.1
Trading Towns
· published
28 Nov 2024, 12:14 UTC
All news
Players around this date
Read on Steam
Changes
Added sounds and made the world more lively.
Added new buildings.
Decreased amount of bandits and increased amount of monsters.
Monster are weaker now.
Scout camp can now be unlocked in the research tree and doesn't give a trait anymore.
Improved camera movement.
Bugs
Fixed issues with displays. Should work smoother now.
Fixed flea market reload bug.
Fixed bug where buildings would not produce after reloading.
More from Trading Towns
Other announcements
All news
In-game event
4 Sep 2026
Patch Notes - 0.9.0
Changes · Added mayors. Each one has different effects and passives that can be unlocked. · Changed Logistic Centers to Storages. Storages now store items that nearby buildings produce and also act as distributors. · Changed Town Center to Market. · Changed World Map. Traders now sell directly to other Towns unlocked in the World Map. · Changed Merchant. New buildings are now unlocked with prog…
Major update
3 Mar 2026
Patch Notes - 0.8.0
Changes · Reworked UI. · Improved visuals, added biomes and cliffs. · Removed big roads and changed mechanics. Production buildings need now a logistic center nearby to function. · You can now add items into the logistic center to improve performance of nearby buildings. · Production buildings can now be upgraded up to lvl 10. · Houses don't produce any income anymore. They now buy items from t…
In-game event
14 Nov 2025
Patch Notes - 0.7.2
Changes · Added world map where you can trade items with other towns. · Added bank to give / take loans. · Merchant doesn't trade with items anymore. · Removed merchant, tax office and other unique buildings and added their functionality as rewards for leveling up. · Added starting items. · Added hero camp in which heroes automatically fight nearby enemies. · Added new enemies, added rarity and…