Project: Break//Down - Beta Demo
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
18 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
18 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Rebind system New Input rebind system in-game Keyboard and mouse: Controller: Fixes · Fixed bug with Minibos pathfinding · Fixed bug causing enemies to only attack once · Fixed FPS counter toggle to be synced with setting · Fixed Quality setting to be synced with settings · Fixed bug causing player to not unpause with the pause button · Fixed bug causing legs to flip when blocking Additions · Added more enem… | — | |
| In-game event | Project: Break//Down - v0.40.0 New arena Project: Break//Down - v0.40.0 New arean Summery Hi guys, sorry I haven't posted anything in a while. I have been busy working on this update, with new content, less content, bug fixes and gameplay tweaks. New Arean I have implemented a new arena in the game for you to endlessly fight till you go down. Practice combos and get a feel for the combat. Level 1-5 redesign Its barrion for now, but th… | — | |
| In-game event | Project Break//Down v.0.39.7 - Twitch integration Project Break//Down v.0.39.7 - Twitch integration Summery Well, it's time to try and actually market this game, and Twitch streamers seem to be the new way to do this, from what I have seen anyway. The game now has a built-in Twitch integration that allows chat to say things to the streamer playing through the enemies in-game. Also I turns out I had some code that makes the game update some pro… | — | |
| In-game event | v.0.39.9.6 - grabbing, combat and movement fixes v.0.39.9.6 - grabbing, combat and movement fixes Summery This update is focused on adding quality-of-life features to the gameplay experience, including adding additional animations, updating UI placements, reducing visual effects and adding additional enemy Indicators. Added · New Grabbing animations when in grab mode. · New UI grabbing icon placed on object in grabable range. · New enemy indi… | — | |
| In-game event | Project Breakdown v.0.39.4 - v.0.39.5 patch notes Project Breakdown v.0.39.4 - v.0.39.5 Summery Sorry, the recent update has been a bit slow, but I have been working on something that I think would be pretty cool. An endless mode with random room level generation, but this will be in an upcoming playtest for testing and won't be in the demo. when?... when it ready with a basic loop. We also have other changes and additions to the base demo asw… | — | |
| In-game event | v0.39.9.3 - accumlative patch notes Added · Re-added the comic strip in the intro tutorial. · Added a new Quick Start tutorial for those impatient for the story and want to just get right into the game. Fixed: · Fixed the new player model movement system. · Fixed an issue with player jumping and climbing. · Fixed bug causing deformation of object pickup. · Fixed the central level skip scene bug. · Fixed issue with limb weapons no… | — | |
| Game update | Project: Break//Down - New Player model Added a new player model and robot model to the game, these models have not been toughly tested and might have some bugs with them. have fun | — | |
| In-game event | V0.39.8 - Game play Rag-doll fixes + Animation fixes + combat fixes V0.39.9 update Fixed: · Fixed player animations to be properly positioned. · Fixed enemy Rag-dolls to be more stable . Added · Added SFX for: · Explosions. · Smoke. · Enemy dismemberment. · Impacts. · Added progress bar for boss chase. · Added fps cap setting, set it to whatever you want (want to play at 3 fps? go ahead). · Added a cat to the central level as well as other random things. · Adde… | — | |
| In-game event | v0.39.2 - mass optamisations v0.39.2 - mass optimisations Hi guys, I have a new update for you recently I have been trying to patch up a few things to make the game more fun and optimised/smooth. AI/combat improvements: To improve combat I have changed the enemy's AI logic, animation and combat speed. Enemies now not only recover faster from ragdoll on harder difficulties but also move slightly faster. Enemy animationis ar… | — | |
| In-game event | v0.39 save system + combo attack system Sup Guys, I have two major and one minor additions to the game and a few other smaller fixes. Save system First off we have implemented a Save System alongside a fixed checkpoint system, this means you can play at the checkpoint you left off and also makes game events like cutscenes will only play once so you don't have to sit through them over and over again. Melee combos system The second maj… | — | |
| In-game event | v0.38.2 - level remasters Update 0.38.2 Hello, it has been a while since our last update we have been busy polishing levels in the game to improve player level progression and direction, player combat, visuals and a new traversal method making use of the player grapple hook. Level 1-1 remaster. We have made changes to level 1-1 to help you through the level, making it easier as most of you seem to struggle to get to the… | — | |
| Community | New changes to Demos and early Test Builds. From Steam play test to Steam Demo Hello were happy to announce we feel Project breakdown has reached point were we can move from steam play test to a stable demo. what dose this mean nothing much were just changing the way were rolling out new game builds. How will it work Steam Demo build This build will be our most up to date stable demo mostly for people new to the game so we can put forwar… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.