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Project: Break//Down - Beta Demo›Events›Rebind system
Game update

Rebind system

Project: Break//Down - Beta Demo · published 2 months ago

All eventsPlayers around this dateRead on Steam

New Input rebind system in-game

Keyboard and mouse:

Controller:

Fixes

  • Fixed bug with Minibos pathfinding

  • Fixed bug causing enemies to only attack once

  • Fixed FPS counter toggle to be synced with setting

  • Fixed Quality setting to be synced with settings

  • Fixed bug causing player to not unpause with the pause button

  • Fixed bug causing legs to flip when blocking

Additions 

  • Added more enemies to intro chase

  • Added a back button to the comic intro

  • Added space bar to continue comic scene

  • Added disclaimer to reset save button

  • Added charge attack indicators to show charge state

Changes

  • Halved the time to skip cutscenes

  • Renamed profiler to FPS counter

  • Moved resume to the top of the in-game settings

  • Volume slider renamed to Master Volume

  • Default volume level is now 50 for all options

  • Reduced the volume of ambient sounds

  • Default quality is now set to medium

  • Reduced the fisheye from high FOV with subtle panini projection effect

  • Made changes to the current font for better readability

  • Shortened splash screen

  • Made objective test darker for better visibility

  • Increased the thickness of the combo counter for better readability

More from Project: Break//Down - Beta Demo

Other announcements

All events
In-game event8 Sep 2026Project: Break//Down: v0.41.0- Upgrade SystemUpgrade, People Upgrades- In this new build, I have added a new upgrade system. Fight enemies for scrap and spend scrap on an upgrade station for a permanent campaign upgrade. Upgrades are both effects and stats and include upgrades like faster attack speed or a bigger base battery charge to a GroundPound and slowing down time when in grab mode. Upgrade system Upgrades can be brought from ‘Upgr…In-game event1 Aug 2026Updates to cuttent buildUpdates to the current build: · Updated enemy attacks to have telegraphed animations with special visual effects. · Added a fallback timer for the grapple hook if the player can't reach the grapple target · Headless enemies now attack on an offset · Forklift now has reduced health and takes damage for crashing into the environment · Forklift now has a visible UI health bar when driving · Centre…Project: Break//Down -Game update17 Jul 2026Update to current build - Quick grabUpdate to current build - Quick grab Added · Added new Quick grab feature to pick up items with one button. · Added new drop items feature to drop items like barrels without throwing them. · Added a sprint toggle option. Changed · Charge attack now uses 5 energy. · Redused cool down on grapple hook. · Added reduced cooldown on grapple hook for a miss. · Extended grapple hook range. · Extended g…