Sup Guys, I have two major and one minor additions to the game and a few other smaller fixes.
First off we have implemented a Save System alongside a fixed checkpoint system, this means you can play at the checkpoint you left off and also makes game events like cutscenes will only play once so you don't have to sit through them over and over again.

The second major change is the new addition of the melee combo system. Attack left and right to complete a combo to use special moves (there are currently only 2) these moves also change based on what you are holding in each hand.
First off, the Heavy attack (performed with ->, ->, <- or <-, <-, ->) had 4 variations based on what you are holding and all have a lunch effect.



And the poll is a ram-like attack(still cycling through animation for this attack)
Second, we have the sweep combo which allows the player to commence a sweeping barrage of hooks (and shoves with the pole)

The combo system is dynamic which means combos can be collected/ unlocked later in the game by the player. This also allows us to generate the combos in the combos panel to show you your available combos.

The Last change is that we have a journal system, collect papers from around the complex and read up on some lore. (we're still sprinkling them everywhere) the journal system is not yet tied to the save system resulting in a wipe of your journal when you close the game.
