Project: Break//Down - Beta Demo · published
This update is focused on adding quality-of-life features to the gameplay experience, including adding additional animations, updating UI placements, reducing visual effects and adding additional enemy Indicators.
New Grabbing animations when in grab mode.
New UI grabbing icon placed on object in grabable range.
New enemy indicators for cabat states:
Orange: in combat.
Red: about to attack.
Yellow: stunned.
New couch detection to stop the player from standing in objects above their heads.
Enemies now flinch when attacking your shield.
The grab and throw UI button is flipped.
Adjusted the player collider to be centered, to prevent the player colider getting stuck when rotating.
Moved the stamina bar to the center of the screen to make it easier to manage stamina.
Reduced the vintage effect on low stamina to prevent player panic.
When falling off the platform in the quick tutorial, the player will now be moved to the last update.
Increased the player's stair climb threshold to improve navigation flow.
Fixed a bug causing the player to not be able to punch at random
Fixed an issue causing AI to not standback up after being stunned