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Project: Break//Down - Beta Demo›Events›Project: Break//Down - v0.40.0 New arena
In-game event

Project: Break//Down - v0.40.0 New arena

Project: Break//Down - Beta Demo · published 3 months ago

All eventsPlayers around this dateRead on Steam

Project: Break//Down - v0.40.0 New arean

Summery

Hi guys, sorry I haven't posted anything in a while. I have been busy working on this update, with new content, less content, bug fixes and gameplay tweaks.


New Arean

I have implemented a new arena in the game for you to endlessly fight till you go down. Practice combos and get a feel for the combat.

Level 1-5 redesign

Its barrion for now, but the foundations are there. Level 1-5 is a tryout area for those competing in the arena.

Lighting Optimisation

I figured out how to add probe volumes to the game's custom shaders, removing the need for most of the real-time lighting for more performance.


Gamplay Tweaks

  • Physics 

    • turned up the physics calculation to make the physics more reliable.

  • Player tweaks

    • Player punching is smoother again.

    • The player's camera is now shifted to a better position to allow for better visibility.

    • Player animation tweaks for compost to allow for better visibility.

    • Player Punt mechanics tweaked to be more consistent.

    • Player jumping physics have been tweaked to prevent wall draging when airborne.

    • Camera tweaks to prevent the player from clipping into itself.

  • Enemies Tweaks.

    • enemies in the game now are harder to send into a ragdoll state.

    • Enemy limbs now also recover much faster.

    • Enemies now have a flinch cooldown(2 seconds), which allows enemies to trade blows with you

    • Each enemy hit now only damages you for 5 damage instead of having contact per frame damage

Changes

  • Font tweaks.

  • The player's fall seed is increased.

  • The stamina bar is resized.

  • Updated the HUD elements so they are not blurry.

  • Shield is now more transparent with a new shader.

  • Player stomp is now velocity-based.

  • AI can now jump up low platforms.

  • 1-4 redesign with story cutscenes.

Bugg fixes

  • Forever enemy stun patched.

  • Player dialog fixes.

  • Floating enemies in combat.

  • Fixed bug causing player animator to break after animations and cutscenes.

  • Fixed Twitch integration TTS would use the wrong voice. 

Additions

  • Added Free cam

  • Added on screen ui now shows button prompts for input: device Keyboard, Dushock controller and Xbox/SteamDeck controller.

  • New Boss model

  • New mini boss (comes with theme music)

  • More in-game collectables off the beaten path

Removed 

  • Removed the blue frame on UI

  • Removed Old 1-5 level

  • Removed Old 1-6 level/boss fight

  • Removed auto-crouch on grab

More from Project: Break//Down - Beta Demo

Other announcements

All events
In-game event8 Sep 2026Project: Break//Down: v0.41.0- Upgrade SystemUpgrade, People Upgrades- In this new build, I have added a new upgrade system. Fight enemies for scrap and spend scrap on an upgrade station for a permanent campaign upgrade. Upgrades are both effects and stats and include upgrades like faster attack speed or a bigger base battery charge to a GroundPound and slowing down time when in grab mode. Upgrade system Upgrades can be brought from ‘Upgr…In-game event1 Aug 2026Updates to cuttent buildUpdates to the current build: · Updated enemy attacks to have telegraphed animations with special visual effects. · Added a fallback timer for the grapple hook if the player can't reach the grapple target · Headless enemies now attack on an offset · Forklift now has reduced health and takes damage for crashing into the environment · Forklift now has a visible UI health bar when driving · Centre…Project: Break//Down -Game update17 Jul 2026Update to current build - Quick grabUpdate to current build - Quick grab Added · Added new Quick grab feature to pick up items with one button. · Added new drop items feature to drop items like barrels without throwing them. · Added a sprint toggle option. Changed · Charge attack now uses 5 energy. · Redused cool down on grapple hook. · Added reduced cooldown on grapple hook for a miss. · Extended grapple hook range. · Extended g…