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Project: Break//Down - Beta Demo›Events›New changes to Demos and early Test Builds.
Community

New changes to Demos and early Test Builds.

Project: Break//Down - Beta Demo · published 21 months ago

All eventsPlayers around this dateRead on Steam

From Steam play test to Steam Demo


Hello were happy to announce we feel Project breakdown has reached point were we can move from steam play test to a stable demo. what dose this mean nothing much were just changing the way were rolling out new game builds.

How will it work

Steam Demo build


This build will be our most up to date stable demo mostly for people new to the game so we can put forwards our best impression of what the game is meant to be. This will be updated from time to time, until the first chapter(department) is finished.

Is the demo polished and finished Nope. But at the rate i was going i would of never pushed the demo out forever procrastinating this was meant to be released like 4 months ago.

What about the Steam Playtest


Here we will upload and test experimental builds. This includes; new changes to combat, graphical changes, AI changes (new enemies, new behaviours), experimental optimisation changes and more. currently (At time of posting) It should be down but we will put it back up when were ready to try new Things

Anyway here is a change log for the new V.0.38 build

Change log:

  • Added player dialog to scene 1-1, 1-2, 1-3 ,1-4.
  • Added arena-like lock down segments were player will have to eliminate all enemies to progress.
  • Added new player Grapple traversal segment to 1-4 and the arena.
  • Tweaked rag-dolls for more impactful hits in combat
  • Optimised the game physics for smother game play
  • Fixed rotation of 2-handed objects (chairs, table and barrels) to not obscure the player view when held.

So whats on the list of things to come.


Recently we got a 3D modeller onboard to help make the game look better first on the list is to actually have a player model.
But on the list we have other things like:

  • creating models for the robots and boss
  • Adding journal logs
  • Finishing and polishing the boss fight
  • Fixing/optimising the level loading system
  • A better save system
  • A stun/execute feature for Powers
  • Special AOE attacks with weapons
  • Add a setting for head bobbing
  • And game setup on initial launch
More from Project: Break//Down - Beta Demo

Other announcements

All events
In-game event8 Sep 2026Project: Break//Down: v0.41.0- Upgrade SystemUpgrade, People Upgrades- In this new build, I have added a new upgrade system. Fight enemies for scrap and spend scrap on an upgrade station for a permanent campaign upgrade. Upgrades are both effects and stats and include upgrades like faster attack speed or a bigger base battery charge to a GroundPound and slowing down time when in grab mode. Upgrade system Upgrades can be brought from ‘Upgr…In-game event1 Aug 2026Updates to cuttent buildUpdates to the current build: · Updated enemy attacks to have telegraphed animations with special visual effects. · Added a fallback timer for the grapple hook if the player can't reach the grapple target · Headless enemies now attack on an offset · Forklift now has reduced health and takes damage for crashing into the environment · Forklift now has a visible UI health bar when driving · Centre…Project: Break//Down -Game update17 Jul 2026Update to current build - Quick grabUpdate to current build - Quick grab Added · Added new Quick grab feature to pick up items with one button. · Added new drop items feature to drop items like barrels without throwing them. · Added a sprint toggle option. Changed · Charge attack now uses 5 energy. · Redused cool down on grapple hook. · Added reduced cooldown on grapple hook for a miss. · Extended grapple hook range. · Extended g…