MALEDICTOR
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
112 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
112 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | EA 0.10.1 Patch 1 Okay now the game has its first actual patch. I wanted to wait a little bit longer so I could release a patch with more to it but there was a bug that was too important to fix. So instead of a patch it's more like a bug fix with some minor additions. Gameplay · Slight adjustments to the house in E1M1 Graphics · Added extra decoration sprites · Made bleeding and burning DOT (damage over time) ef… | 24426870 | |
| In-game event | EA 0.10.1 Hotfix #2 Now for the hotfix of the hotfix. Technically the hotfix of the hotfix of the hotfix... Achievements were unlocking a little too well before to the point that the kill milestone achievements were actually unlocking without actually getting the amount of kills needed. That should be fixed now. And now for the hotfix of the hotfix of the hotfix of the hotfix... Stick drift was very obvious and co… | 24266287 | |
| In-game event | EA 0.10.1 Hotfix MALEDICTOR has now received its first official patch! Or hotfix. Whatever. First off, I want to say thank you to everybody who has bought the game. The early support has meant a lot especially since the game has already been in development for 2 years just to get to this point. Secondly, thank you to everybody who has given me feedback and reported bugs- notably a particularly game-breaking one… | 24253024 | |
| Community | Dev Log 39 This is a big one! And the game's Early Access release date is now officially set: July 14th ! · Fixed E1M7 gate collision · More models · Adjusted E1M1 · Store screenshots updated · Early Access trailer made · Game submitted for Steam review · Fixed backpack bug · Reduced max shotgun ammo · Fixed level restart bug · E1M7 improvements · E1M3 improvements · Fixed controller UI bugs · Added custo… | — | |
| Community | MALEDICTOR Early Access Trailer Great news! MALEDICTOR has passed build and store verification and is now in a state to be ready for release in Early Access! As such, the game will be going on sale in Early Access on July 14th Given the variety of states many games release in with Early Access it could be good to set expectations about the state MALEDICTOR will be releasing in: · Episode 1 is completely finished beyond future… | — | |
| Community | Dev Log 38 This is a big one! And the game's Early Access release date is now officially set: July 14th ! · E1M5 improvements · E1M6 improvements · Bullet Ammo removed · 45ACP Ammo added · 10mm Ammo added · More sprites · Redid E1M1-M8 pickups · More gibbed bodies · E1M1 improvements · Enemy AI improvements · Fixed corpse bug · E1M3 improvements · Player light tweak · Switch bug fixed · Buffed enemy attac… | — | |
| Community | Dev Log 37 The last arcade game is in, half of the levels got some visual improvements, and the gore system is improved! · Clayton voice lines added · Voice line processing · IED explosion sound distance fixed · More sprites · Fixed blood sprite · Added blood spray effect · Small HUD improvement · Finished E1M7 for real · Last arcade game added · E1M1 visual improvements · Fixed broken E1M1 UVs · More mod… | — | |
| Community | Dev Log 36 E1M8 is pretty much finished save for swapping some voice lines in for some placeholder audio. Next up is implementing all the voice acting, getting in the last arcade game, and polishing up the game before the next (and possibly final) Alpha test! · Added Episode 1 boss animations · Fixed enemy projectile bug · Improved Axe Cultist attack sounds · Slightly increased Axe Cultist attack range ·… | — | |
| Community | Dev Log 35 The Episode 1 boss' attacks and sprites are finished! Up next is E1M8 · Improved pistol sounds · Improved SMG sounds · Improved bullet casings · Fixed bug with enemy projectiles · Optimized enemy behavior trees · Boss attacks added · More sprites · Darkened player light · Boss sprites added | — | |
| Community | Dev Log 34 E1M7 is finished, the enemy sight + sound + touch system has been redone, a new heal has been added, several balance tweaks, weapon feedback added, and more! · Fixed moving wall bug · More sprites · Interactible flipbooks · More models · More materials · Fixed bowling game bug · Skeeball arcade game added · History of Interest radio show · E1M7 lighting · E1M7 UVs + model fixes · E1M7 boundarie… | — | |
| Community | Dev Log 33 E1M7's layout is finished, now it's just on to populating the 5 story mall with models + sprites, then putting in lights, sounds, enemies, pickups, and the next radio show + arcade game. · More models · Increased minimum fall damage · Decreased fall damage thresholds · More sprites · More materials · E1M7 layout finished · New soda brand · Particle effects removed · Microwave easter egg improve… | — | |
| Community | Dev Log 32 Some outside work slowed things down a little this month but not enough to prevent the 4th Alpha's bugs from being fixed and E1M7 from being worked on. Hoping to finish E1M7 through December! · More sprites · Fixed bug with some gates on save+loading · Fixed bug with corpses getting bigger on save+loading · Selected menu arrows more clear · Removed particle effect from main menu · Weapon select… | — | |
| Community | Dev Log 31 With some Steam Input plugin issues slowing development down a bit, we're finally on to the 4th Alpha test and, after some bug fixes, the last normal level of Episode 1, E1M7! · Shotgun pellets reduced (15 -> 8) · Shotgun spread reduced · Shotgun max damage reduced · Shotgun min damage increased · Fixed drone explosion type · Fixed ambient sound overlap on spawn · Redid gibbed enemy sprite · Fi… | — | |
| Community | Dev Log 30 With E1M6 finished, there's only E1M7 and the boss stage E1M8 left to do for Episode 1! Had a nice performance boost this time around, fixed some more bugs, added another arcade game, another radio show, and started tweaking game balance a bit! The next Alpha build will be coming out to the testers either this week or the next which should help a lot with balancing. · Redid Enemy Spawners · E1M… | — | |
| Community | Dev Log 29 I lost out on 2 weeks this month due to working on some book covers but have still been making a lot of progress on E1M6. Nearly done with decoration which will hopefully mean this month will be finishing E1M6 and getting the next Alpha build out to testers. After that, it'll only be 2 more levels to go and Episode 1 will be finished! · More sprites · More textures · More models · More materials | — | |
| Community | Dev Log 28 Cleaned up a lot of code, replaced all particle effects with animated sprites, improved performance on dead enemies, fixed several bugs, implemented translations + added menu fixes for English, Spanish, French, Russian, and German. · Interactible Sounds (flushable toilets) · French translation · Translations fully implemented · Dynamically sized menu buttons · HUD touched up · Menu re-sizing ·… | — | |
| Community | Dev Log 27 Finished up E1M5, started work on E1M6, translations (Spanish, French, German, Russian) are in the works, a new enemy, a nice game-wide FPS boost, possessed enemy variants, and more! · E1M5 lighting optimization · Water material fix · Player light improvement · Possessed enemies · Possessed enemy spawner · UI touch up · Enemy count bug fixed · Grenade throw odds changed · Difficulty options add… | — | |
| Community | Dev Log 26 E1M5 is nearly finished (only enemy and weapon placements remain), more tracks for the soundtrack are done, the third arcade game is finished, the lighting has been tweaked, and more! · More sprites · More models · E1M1 visual improvements · More sounds · New ambient sound systems · E1M1 touch ups · E1M2 touch ups · Sinister Spirits E2 · E1M3 soundtrack · E1M5 lighting · More materials · Bloom… | — | |
| Community | Dev Log 25 E1M5's layout is done and E1M1 - E1M3 have a soundtrack! · Fixed collision on E1M2 gates · More sprites · More materials · E1M5 progress · Soundtrack begun (E1M1, E1M2, E1M3) · More models · Door optimization · Sinister Spirits Ep2 begun | — | |
| Community | Dev Log 24 Moving and shaking · Steam Input fully implemented · Fixed Multiswitch bug · Fixed beartrap death bug · Fixed beartrap escape display · Fixed weapon switch ammo bug · Altered Clayton's voice · Door wedge redone · More textures · More sprites · More models · More materials · E1M5 started · Crushers more efficient · Conveyer belts added · Sound attenuation adjusted · Fixed weapon sprite clipping… | — | |
| Community | Dev Log 23 There's a lot here this time! · Pursuit of Truth Episode 1 · E1M4 Lights · E1M4 Props · New models · New interactibles · New sprites · Linux support added · Altered destructible walls · Improved level effect performance · Fixed molotov bug · Model fixes · Material adjustments · Destructible bug fix · Improved E1M2 performance · Added new rooms in E1M2 · Key pickup radius fixed · E1M4 enemys + t… | — | |
| Community | Dev Log 22 It's a short list but some major additions! The SMG Cultist enemy is now in the game with burst-fire projectiles which should hopefully add a lot more energy into firefights. Enemy code is now much improved to where it is more versatile, reliable, efficient, and might even improve performance! The Pursuit of Truth radio show was written but unfortunate timing with the flu prevented me from voic… | — | |
| Community | Dev Log 21 Tons of progress on E1M4, some important bug fixes, and some nice adjustments to existing systems. Next month should be pretty busy with things like another radio show, potentially another arcade game, a new enemy, and (as always) more sprites! · More sprites · Assault Pack · Fixed pickup sprite height · Larger bulletholes · Larger hit effects · Fixed weapon pickup light · Fixed health + ammo +… | — | |
| Community | Dev Log 20 Finished E1M3, added jump buffering, fixed some bugs, some major updates for enemies, started E1M4, and added traps! · More sprites · Jump Buffering · E1M3 skyboxes · E1M3 weapons · E1M3 sound blockers · Enemies can aim on the z-axis · E1M3 enemies · Tweaked molotov throw · Fixed burning enemy light · Increased enemy sight radius · E1M4 drafting · More materials · Trap base code · Bear traps ·… | — | |
| Community | Dev Log 19 There was a big focus on interactives this time around! Dillo Drop is already troublingly addictive. · Fixed lighting errors in E1M3 · Fixed UV errors in different models · Fixed Hook range · Dillo Drop · Fixed television sound effects · Fixed sound spam on locked doors · Sprites · Interactible sprites · Radio · Radio show · Glass material · Arcade prizes · Fixed pickup bug on load | — | |
| Community | Dev Log 18 Big progress this month! · Fixed collisions, particularly in E1M1 · Fixed starting weapon bug · Can now switch to empty weapons · Faster weapon switching · Added enemy weapon inaccuracy · Adjusted movable wall sounds · Added sound blockers · Touching enemies now alerts them · Fixed save / load bug · Added switches · Added more sprites · Added more level textures · Improved destructibles · Impro… | — | |
| Community | Dev Log 17 With MALEDICTOR now submitted to the GDWC, the second Alpha build has been made and passed on to testers. A lot of refining and some nice additions like a voice for our protagonist, Clayton! More about him to come. As for now once the bugs found in this Alpha are fixed it will be on to developing more levels and enemies! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.