Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
MALEDICTORNewsDev Log 24
Community

Dev Log 24

MALEDICTOR · published 3 Feb 2025, 20:52 UTC

All newsPlayers around this dateRead on Steam

Watch on YouTube

Moving and shaking

  • Steam Input fully implemented
  • Fixed Multiswitch bug
  • Fixed beartrap death bug
  • Fixed beartrap escape display
  • Fixed weapon switch ammo bug
  • Altered Clayton's voice
  • Door wedge redone
  • More textures
  • More sprites
  • More models
  • More materials
  • E1M5 started
  • Crushers more efficient
  • Conveyer belts added
  • Sound attenuation adjusted
  • Fixed weapon sprite clipping
  • Fixed flat door visibility
More from MALEDICTOR

Other announcements

All news
Community7 Sep 2026Dev Log 41Changes from player feedback continues (visual feedback, difficulty, storytelling, level design, etc) along with some other additions like touching up certain areas in Episode 1, bug fixes, progress on Episode 2, and more! This month I'll be working on finishing E2M2, starting E2M3, and ideally adding another enemy type. Coming either this month or October there will be a major patch for the ga…Community3 Aug 2026Dev Log 40The first post-EArelease update! A quick disclaimer for people who haven't seen one of my dev update videos before: These are released on the first Monday of every month and are meant to show what I have been working on. I want patches to have enough content in them so that they feel meaningful but I don't want you to have to go through months of silence wondering if development on the game has…In-game event29 Jul 2026EA 0.10.1 Hotfix 3And now for the hotfix I promised for audio ducking! ....it's this one ːlunar2019deadpanpigː Fixes · Audio ducking now works in the packaged build- radio shows and arcade game music should be much easier to hear now · Radio audio occlusion caused a bug that made it much quieter than it should have been. It has been removed which also helps with hearing the radio shows · Added a new collision ch…