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MALEDICTOR
News
Dev Log 24
Community
Dev Log 24
MALEDICTOR
· published
3 Feb 2025, 20:52 UTC
All news
Players around this date
Read on Steam
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Moving and shaking
Steam Input fully implemented
Fixed Multiswitch bug
Fixed beartrap death bug
Fixed beartrap escape display
Fixed weapon switch ammo bug
Altered Clayton's voice
Door wedge redone
More textures
More sprites
More models
More materials
E1M5 started
Crushers more efficient
Conveyer belts added
Sound attenuation adjusted
Fixed weapon sprite clipping
Fixed flat door visibility
More from MALEDICTOR
Other announcements
All news
Community
7 Sep 2026
Dev Log 41
Changes from player feedback continues (visual feedback, difficulty, storytelling, level design, etc) along with some other additions like touching up certain areas in Episode 1, bug fixes, progress on Episode 2, and more! This month I'll be working on finishing E2M2, starting E2M3, and ideally adding another enemy type. Coming either this month or October there will be a major patch for the ga…
Community
3 Aug 2026
Dev Log 40
The first post-EArelease update! A quick disclaimer for people who haven't seen one of my dev update videos before: These are released on the first Monday of every month and are meant to show what I have been working on. I want patches to have enough content in them so that they feel meaningful but I don't want you to have to go through months of silence wondering if development on the game has…
In-game event
29 Jul 2026
EA 0.10.1 Hotfix 3
And now for the hotfix I promised for audio ducking! ....it's this one ːlunar2019deadpanpigː Fixes · Audio ducking now works in the packaged build- radio shows and arcade game music should be much easier to hear now · Radio audio occlusion caused a bug that made it much quieter than it should have been. It has been removed which also helps with hearing the radio shows · Added a new collision ch…