
Changes from player feedback continues (visual feedback, difficulty, storytelling, level design, etc) along with some other additions like touching up certain areas in Episode 1, bug fixes, progress on Episode 2, and more! This month I'll be working on finishing E2M2, starting E2M3, and ideally adding another enemy type.
Coming either this month or October there will be a major patch for the game that will add in the changes from this video and the previous dev log. I always want to make sure that patches will feel noticeable so it will have quite a few noticeable additions / adjustments!
The changes gone over in this video are:
More sprites
More effects
More bodies
More models
Secrets adjustment for E1M4
New surface material property
Added blood splashes for shooting blood
Added water splashes for shooting water
More materials
Fixed glass in E1M2 lobby
Increased hook range
Reduced pistol cultist damage
Fixed E1M3 wall crack
Added new enemy burning effect
Improved blood visibility
Fixed concrete wall impact
E2M1 lights
E2M1 enemies
Fixed enemy spawn direction bug
E2M1 pickups
E2M1 ambient sounds
E2M1 finished
SMG Cultist shots per burst tweak
Touched up E1M4
Fixed weapon switch bug
Touched up E1M2
Touched up E1M5
Touched up E1M7
E2M2 blocked out
E2M2 secrets
Added more story telling for protag