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MALEDICTORNewsDev Log 40
Community

Dev Log 40

MALEDICTOR · published 3 Aug 2026, 20:06 UTC

All newsPlayers around this dateRead on Steam

The first post-EArelease update!

A quick disclaimer for people who haven't seen one of my dev update videos before:

These are released on the first Monday of every month and are meant to show what I have been working on. I want patches to have enough content in them so that they feel meaningful but I don't want you to have to go through months of silence wondering if development on the game has stopped. So I make these monthly dev logs to show the changes / progress made and explain them.


Because I am the only person working on MALEDICTOR I am prioritizing working on the game over putting higher production value into these videos. They aren't edited down so they can be a bit long sometimes and I don't write a script so I can ramble a bit.

These are all changes made from 6 July - 3 Aug, so some of these changes are already in the game while others are going to appear in future patches.

  • Added more achievements

  • Fixed weapon select bug

  • Improved menu navigation

  • Improved weapon select

  • Added scrolling sprites

  • Game released in Early Access

  • Removed another emitter

  • Corrected RU Localization

  • Added clarity to multi-switches

  • Fixed E1M6 attic window being breakable

  • Moved E1M5 enemy spawn trigger to make more sense

  • Destructibles will no longer bleed

  • Resized menu element

  • E1M5 now has secrets

  • Restarting too fast no longer makes you stay dead

  • Fixed a bug preventing achievements from working

  • Added deadzones to help controllers with stick drift

  • Increased maximum volume levels

  • Progress on E2M1

  • Added icon to Twitch.TV

  • Small additions to E1M1

  • More sprites

  • Made burning and bleeding effects more noticeable

  • Fixed bowling game bug

  • Fixed TV collision bug

  • Fixed adrenaline bug with new weapons

  • Fixed door collision bug

  • Added new collision channel

  • Fixed audio ducking

  • Fixed radio occlusion

  • Restructured weapon firing code

  • Increased blood impact size on E1 boss

  • More models

  • More materials

  • Fixed TV audio bug

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