Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
MALEDICTORNewsDev Log 21
Community

Dev Log 21

MALEDICTOR · published 7 Oct 2024, 12:52 UTC

All newsPlayers around this dateRead on Steam

Watch on YouTube

Tons of progress on E1M4, some important bug fixes, and some nice adjustments to existing systems. Next month should be pretty busy with things like another radio show, potentially another arcade game, a new enemy, and (as always) more sprites!

  • More sprites
  • Assault Pack
  • Fixed pickup sprite height
  • Larger bulletholes
  • Larger hit effects
  • Fixed weapon pickup light
  • Fixed health + ammo + armor pickup radius
  • Multi-switches added
  • More materials
  • E1M4 progress
  • Adjusted camera height
  • Fixed flat doors
  • Fixed door material saves (materials & overrides)
  • Fixed player & enemy projectile explosion height
  • Fixed player & enemy projectile sprite height
  • Fixed IED charge bug
  • Reduced self-damage for player
More from MALEDICTOR

Other announcements

All news
Community7 Sep 2026Dev Log 41Changes from player feedback continues (visual feedback, difficulty, storytelling, level design, etc) along with some other additions like touching up certain areas in Episode 1, bug fixes, progress on Episode 2, and more! This month I'll be working on finishing E2M2, starting E2M3, and ideally adding another enemy type. Coming either this month or October there will be a major patch for the ga…Community3 Aug 2026Dev Log 40The first post-EArelease update! A quick disclaimer for people who haven't seen one of my dev update videos before: These are released on the first Monday of every month and are meant to show what I have been working on. I want patches to have enough content in them so that they feel meaningful but I don't want you to have to go through months of silence wondering if development on the game has…In-game event29 Jul 2026EA 0.10.1 Hotfix 3And now for the hotfix I promised for audio ducking! ....it's this one ːlunar2019deadpanpigː Fixes · Audio ducking now works in the packaged build- radio shows and arcade game music should be much easier to hear now · Radio audio occlusion caused a bug that made it much quieter than it should have been. It has been removed which also helps with hearing the radio shows · Added a new collision ch…