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MALEDICTORNewsDev Log 22
Community

Dev Log 22

MALEDICTOR · published 4 Nov 2024, 20:38 UTC

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It's a short list but some major additions! The SMG Cultist enemy is now in the game with burst-fire projectiles which should hopefully add a lot more energy into firefights. Enemy code is now much improved to where it is more versatile, reliable, efficient, and might even improve performance! The Pursuit of Truth radio show was written but unfortunate timing with the flu prevented me from voicing it in time for this update. Next month it will be in for sure. And the second arcade game, Cannon Shot, has been added in! It's hard but I've still sunk quite a bit of time into it- and like Armadillo Drop it can theoretically be played forever as long as you don't mess up!

  • E1M4 progress
  • SMG Cultist enemy (42 sprites + code + sounds)
  • Resized enemy height + variety in size between enemy types
  • Removed bloat from main enemy blueprint
  • Increased efficiency in enemy behavior trees
  • More sounds
  • Pursuit of Truth radio show written
  • More sprites
  • Cannon Shot arcade game
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